Halfgeek's Recent Forum Activity

  • Yup, making flappy bird clone is good practice for people who haven't done a platform sidescroller.

  • Give it some time.

    It's working fine for me I just uploaded a stupid flappy clone and its already generating an income. AdMob via MoPub.

  • Use extra layers in your layout? Put elements you want to be always on top regardless, on the top layer.

  • Huh? I also use MoPub banner, its landscape fine..

    Crap Game Example

  • Had to be done...

    Flappy Spermie

    How low can humanity go? If this game ever gets popular, I will lose my faith in mankind...

    At least I learnt some new C2 techniques (woah, no pipe/tube/dom bugs!) just playing around with this sh*t scroller.

  • now you can make "Flappy Ninja Bird" or just "Flappy Ninja" :)

    Yes but too late to the party now there's like over 1000 Flappy clones on Android heh.. but what the heck may as well!

    I see a lack of Flappy Single-Celled wriggly thing.. niche to fill!

  • I knew it was coming... we all did.. and its here!

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  • iFrame plugin...Would it work with Android using Crosswalk?

  • Such amaze art. Much wow factor. Mechs with steampunk? Pure sex appeal!

  • My latest compiled have these permissions by default: none of which I need for my game at all.

    1. Storage, modify or delete contents of SD card.

    2. Phone calls, read phone status and identity.

    3. Network Comm, full network access.

    4. Your location.

    5. System tools, test access to protected storage (WTF does it need this?!)

    6. Network Comm, view network connections.

    7. Prevent device from sleeping (fine).

    Exactly same game compiled via Intel Crosswalk:

    1. Network Comm, view network connections.

    Note that Storage permission to edit contents of SD card is NOT required for Webstorage saving to function at all.

  • > It's been since 2012 and still no sign of movement. Really poor form.

    This issue has been solved months ago. There are still problems with physics and ad support but despite that i think cocoonjs is now a viable solution for mobile games.

    How is it solved? Apps compiled by CocoonJS have 7 permissions by default, we cannot selectively pick.

  • It's like a bandaid solution, I really want to move away from CocoonJS, horrid issues with it, least of all the glaring default permissions.

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Halfgeek

Member since 24 May, 2013

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