volkiller730's Recent Forum Activity

  • ^thats your answer

  • the error is because you didn't change the App Version code (second arrow in pic)

    the first arrow also has to change, but the error your getting is for not changing the second

    [attachment=0:pogiuq65][/attachment:pogiuq65]

  • tharindutpd this is normal they do this big gap as they export both the x86 and arm apks for your apk. So they make the X86 60000+ and 20000+for arm. Google play uses the version code to determine what version to install so they make that big gap so that you will not have any issues with them over lapping. just keep adding one each time you update your app and everything will be fine

  • Just Released Extreme Cave Escape's first major update

    Added Achievements

    Added Leaderboards

    Performance upgrades

    Major UI changes

    Resizable Arrows

    Menu animations

    Random invisible bug fix

    Added double jump to select players

    Tap back twice to exit

    Beta flare mode

    Many more bugs fixes

    Added playable Characters

  • Just published a update to my game Extreme CaveEscape that adds Google Game services, IAP, and tap back twice to exit

    https://play.google.com/store/apps/deta ... iller.cave

  • Looks awesome. very polished.

  • fldr I did but my but I cant get my backround music to loop i have tryied making it a music or sound file ..

    Do you know how to fix it?

  • codah I was telling him to to start running to layout first as he said it can take a while to save. but yeah ether works

  • I think the fastest way would be learn to use the keyboard shortcuts.

    example with you want to use debug and save

    Press Ctrl + F5 Debug current layout then Ctrl + S to Save project

    ps to F4 Preview project from first layout

    here is a link to the manual about more shortcuts https://www.scirra.com/manual/64/keyboard-shortcuts

  • Hi maybe someone in here can help me for some reason randomly different sprites in my game just go invisible and then sometimes sprites will not be destroyed when I go to a new layout(they are not global) when I build using crosswalk. For some reason it only happens when using crosswalk and not the other Android build in xdk, but I can't use that as I can't get sound working.

    SO can someone ether help me get the sound working in the android build in xdk or fix the crosswalk sprite issues

    thanks for any help

    also it could be something with the blacklist or really anything the S3 has really crappy drivers

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  • Just make a variable then set it to trigger only when that variable is set to a certain number

  • over2 have you tried building using crosswalk and not android in XDK to see if that fixes it AS they are not the same thing. also no reason to post the same thing twice

    But yea it looks to me like Cjs is applying a sharpen filter to everything

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volkiller730

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