EMA2826's Recent Forum Activity

  • Hiya, could you explain what the issue is with the game in the video? It looks like it is doing what I would expect it to do, you overlap yellow and he turns yellow etc. Overlapping is simply checking when the collision polygon of one object overlaps with the collision polygon of another, the 'is overlapping' condition is true when that overlap occurs.

    Hello, in the beginning of the video, the player touches the Blue powerup. Then, the now blue player should be green when they touch the yellow powerup. Blue + yellow = green, like mixing real paint!

    Have a good day

  • If it's not as simple as overlapping an object and changing to that colour then you'll have to draw something or provide a C3 file to look at because all I have to go off is that explanation in the original post and it's not 100% clear what you are trying to do.

    First and foremost, thank you for answering me. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    I apologize if I'm unclear; I'm new to this. I don't fully grasp the concept of overlapping. What is it exactly?

    Second, I believe that it will be easier to explain with pictures and videos.

    Here's a demo of the unfinished game: youtu.be/IYtUQbj4rIA

    Here's the screen captures of my event sheet and main layout:

    imgur.com/a/aB9M1

    Have a good day (or night)! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

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  • Just create different animations for the protagonist and set the animation to match what's going on with the object pick up, you don't need to destroy the object.

    How do I change the animations for secondary colors? I did the following and this doesn't seem to work:

    Player|On collision with Cyan powerup|Set animation to "Green" (play from beginning)

    Player|Is animation "Yellow" playing

  • Hi, I would like to know how to change the color of a main object when it's in collision with another object.

    Here's the goal: the player controls a sphere of white paint and they have to touch one of the primary color powerup to change the color of the main character. It's like mixing two colors of paint.

    For example, the player directs the main object onto a yellow powerup. The protagonist is now yellow and, when directed to a cyan powerup, the former becomes green!

    Anyway, I've tried to make multiple sprites for each colors of the color wheel (primary, secondary and tertiary colors), destroy the previous transformation (ex.: destroy the yellow sprite) and spawn the new color mix (ex.: green). It's quite tedious and problematic.

    I learned that there's a way to change the color of the main object in the properties > effects > tint, but all of the colors are piling on top of each other just to create a black sphere.

  • Hi, I would like to know how I could create an indicator for the previous game overs' whereabouts. I apologize for not knowing the correct terminology for the mechanic; I'm new to this. Let me give you an example to clarify my question; when the main character dies, a tombstone appears. When you restart again, you'll see the tombstone when you go back to the place you previously died.

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EMA2826

Member since 15 Mar, 2018

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