STARTECHSTUDIOS's Recent Forum Activity

  • dop2000

    Hey!! I just tested this and it ONLY worked in Firefox but not Chrome.. WHY is that??

  • We need everything to be drag and drop. Including audio files, aac, ogg, mp3, wav, and gif for graphics too....

  • It looks as though it's impossible to import gifs into C3. C2 was better.....

  • Ashley

    I would like us to beat the pants off cocoon in the performance category/department, I never liked them that much anyway

  • These problems keep putting me off buying C3, hoping for something simple, stable, and robust soon

  • What gets better performance, C3 build or cocoon build service??

  • That's a Great Question...I'd also like to know what has the perfect performance and usability like easy to use in-app purchases, ads, and the best frames per second, etc...

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    Scirra is irresponsible to its paying users. The 'golden era' never comes, they've been using this "early adoption/the best is yet to come" line for many years, guess what, the best never comes. It stays like this.

  • Phacanu that sounds cool. What's the channel name?

  • tunepunk your game is great!!! Can't wait to play it with some friends///random people maybe with some more power-ups and such.

    fenis99 Here's the game "Snake Crash" for Android, I didn't make it, but I would like to be able to make it..

    https://play.google.com/store/apps/deta ... dash&hl=en

  • > We can't, and never will be able to, make a dedicated tutorial for every kind of game anyone might ever want to make.

    >

    I understand, but the greater quest is to make a finished product that goes into the app stores with working ads and IAP, then you can point users to that when they say it can't be done. That would be of high value to you and to us...

  • There's already over 30 pages of multiplayer tutorials, covering concepts, a chat room, pong and a real-time game. We can't, and never will be able to, make a dedicated tutorial for every kind of game anyone might ever want to make. Besides, it's better to teach the fundamentals, so you learn how things work and how to build new things yourself, rather than just following recipe-style tutorials.

    Honestly, I think there aren't that many people using multiplayer because networking is just fundamentally difficult. You can make all sorts of excuses, but ultimately you are going from one game (which is often hard enough!), to multiple simultaneous games, all with slightly different time offsets, and all of which need to communicate with each other with varying degrees of latency, latency jitter, and bandwidth constraints. It's far more complicated and requires a whole different mental model about how to design it, which can take a long time to get comfortable with.

    So yeah, multiplayer is just hard. I warned everyone it would be, but I think hype exceeded reality, and then when everyone realised that actually yes, it is hard, then it ended up with less usage.

    You're smart ASHLEY. You're really good at making tools. You could make something that would get more use if you needed to. You could make it slightly simpler or make a demo game that shows off many aspects of it. I read all the pages of documentation, and combed over it slowly. Maybe I could do that again, but it just seems like it could be even more developed. I would like to make an app that includes multiplayer support, something as simple as a classic shooter but with 2 or more players. I understand you can't make demos for everything but I wish you could do one more showing off a few of the features, like a multiplayer cooperative experience where users work together toward a common goal (ie. taking down a horde of ships or a boss together.)

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STARTECHSTUDIOS

Member since 16 May, 2013

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