STARTECHSTUDIOS's Recent Forum Activity

  • BluePhaze I have the exact same question

  • Has support officially come yet?? Ashley

  • Call them, you'll become a Wii-U developer!

  • I think the above comment is intended for you.

  • jayderyu - A fine suggestion - but I don't believe a single object can contain 50 various sets of animation dependent instance variables, nor would a single object with multiple animations serve to pick the correct instance variable along with each corresponding animation. If the solution is to simply code out each object individually, shouldn't there be a better, faster, stronger awesomer way???

    This is Construct 2 after all!

  • Ashley

    jayderyu

    That's fine, no hard feelings, but before you sweep this one under the rug as it were, consider for a moment just this -

    If I want to quickly make a family group. And display one item from that group with all of its associated family instance variables, and animations, etc...How would I do that using the family object to call them?

    An example for the more enlightened people listening to this thread: Take 50 unique items, each with their own instance variables (Cost, Item Number, Item Name, Description, etc.), and create an efficient piece of code that allows the user to click on any item and have that item display larger with all of its instance variables being picked and stored as local or global variables that can be used for the functionality of the store.

    I ask this with the belief that there is an extremely efficient solution, otherwise, shouldn't families be able to do this???

  • Just to be specific,

    I have a nice little shop full of items. All of the items are under the family named "items", and I want the user to be able to touch an "items" object and have that "items" object display largely on the virtual table in front of them.

    I told Construct 2 to display the exact "items" object the user touched, but instead it picks a random item. Shouldn't Construct 2 display a random family instance if I tell it to display a family instance without picking one first, but if I specify which family instance I'm talking about, should it not display that instance, same as how all the other events work in Construct 2?

  • Families generate a random instance if you create them alone in events, yes, but if you pick an instance of said family, should it not re-create that exact instance?

    In other words, there are easy ways of creating a random family instance, but not easy ways of creating a specific family instance using the family object.

  • - I'm getting the exact same error.

    Strangely, the project worked perfectly before the latest CocoonJS update, but after updating to 2.0.0(Beta), it started throwing up this error on start up.

    Also, waiting times have become horrendous, waiting with nothing but a black screen for almost a minute on start up sometimes.

  • Ashley

    This would be of tremendous benefit in all of my projects as well...So I heartily second the motion-- I would love to see this get official integration into Construct 2.

    And hopefully soon... ---

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  • I wonder if it would be easy enough to make families work this way, it sure seems logical and consistent with the way all of the other events work within C2.

    I was actually a little surprised that they didn't already work this way, it seems intuitive and simple that they would work just like this... - It would be a good feature to have...

  • Awesome update!!

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STARTECHSTUDIOS

Member since 16 May, 2013

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