Thanks to all of you for your help! I was able to get past the difficulties and I've updated the game with new graphics and a few small mechanics.
Give it a whirl and let me know what you think
Well don't that beat all? Thanks for the pointer! That fixed it! I didn't know that feature/function existed.
Hey Sqiddster,
I'd love to make the change, but I'm not using any physics in my game. If you notice in the .capx, it's all Solid and Platformer behavior.
Is there any other solution besides using Physics?
Josh
Thanks spongehammer. That's exactly the information I was looking for, but not the answer I was hoping for.
Hello All,
I have a basic question. I know that HTML5 is treating differently by each browser, so I'm wondering if the .exe format of the game will be a lot smoother?
I'm having some issues with the following project:
dl.dropboxusercontent.com/u/88974109/Skyrunner_noAnim.capx
ephrisian-trial.kissr.com
If you notice, platformer doesn't always sit exactly on the moving platformers. There is always 1 - 2 pixels of overlap or offset. With a .exe file, will this be refined to have the collision honor at exact pixels?
This is how I do mine.
<img src="http://ephrisian-trial.kissr.com/bulletDirection.png" border="0" />
You can get the capx here:
ephrisian-trial.kissr.com/bulletDirection_example.capx
The .capx link is in this thread.
scirra.com/forum/topic68355_post420424.html
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I'm not sure how to implement Families in the Free Edition. However I did start using the "For Each"
The updated .capx is here: dl.dropboxusercontent.com/u/88974109/Skyrunner.capx
Any assistance with optimizing the code would be greatly appreciated.
Significant updates to the game mechanics and animations.
New levels are currently being created.
Thanks Gamer.
As an added note you can play the game with the updated logic here:
skyrunner.kissr.com
I've actually updated the logic using something i saw here:
scirra.com/forum/homing-missile_topic50171.html
Here is the updated logic. It's somewhat working now.
<img src="http://ephrisian-trial.kissr.com/enemyLogic_v2.png" border="0" />
Is there a way to possibly add logic to a single enemy instance and have them all act independently?
This is a continuation of the following open questions:
scirra.com/forum/topic55344.html
scirra.com/forum/topic68306.html
I can't get the enemySprite to act differently per sprite. They all react the same way.
Here is the logic
<img src="http://ephrisian-trial.kissr.com/enemyLogic.png" border="0" />
I was wondering if by chance you figured this one out. I'm still trying to figure it out myself.
Member since 15 May, 2013