Wossi's Recent Forum Activity

  • That was the origin: https://www.dropbox.com/s/5l70r5e5okdhv ... .capx?dl=0

    The problem is, when the player hits the platform and the platform moves, the player hangs in the air or he is stuck in the platform. But the platform should take the player. The basic idea is simple golf game physics. The platform should behave like a basket. I hope you can understand me.

  • Hello,

    I have a platform with a solid- and bullet-behavior, which is dosen't matter. Here you can see the settings of my platforms:

    ...also I have a player sprite, which has a platform- and physics-behavior. Actually, the player does not need the platform-behavior, but otherwise he falls through the platform. Anyway, here are the settings of my player:

    I have a query that checks if the player sleeps. But he dosen't sleeps. After he is falling on the platform, he fidgets around...

    How can I make my player is falling down, landing on platform and is ready to play? Thanks for help.

  • No sorry, but I'm sure I did not do that.

    I found the "data.js" in the exportet project, but I can not read everything exactly.

    https://www.dropbox.com/s/rq8jlai1whefr ... .json?dl=0

    I saw that I used 3 different layers. One layer called "Lights" (Position 4), another layer "Shadows" (Position 3) and a third layer called "Lightmap" (Position 2). But I can not read all the settings of the layer. Maybe a developer of C2 can help me. Too bad that can't easily convert exported projects.

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  • Hey,

    this is my current clock system.

    First of all you need 2 global variables:

    ...and this event sheet:

    I hope, I could help you.

  • Here is the method I know:

    https://www.dropbox.com/s/dcpe4ksor5uv7 ... .capx?dl=0

    Also, there is an example project in C2 - start a new project and select template "Multiple colored shadow casting lights"

    Thank you! I know your method, but for this project I don't use them. There is no color in the lights.

    ~edit:

    What I want, is a Day- and Night-System with colored lights. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I once had a project in which I used light colors. Unfortunately, I can not remember how I adjusted the layers and sprites to achieve this effect. I am currently trying to reproduce that, but I can not find a solution. I do not have the old project file anymore.

    Here is the exported project: ~link removed

    • WASD to move
    • press E on the lamp or fridge to toggle the lights

    How can I implement the lighting effects? Thank you!

    ~edit:

    I can remember that: https://www.dropbox.com/s/53nvd1wxtbq5y ... .capx?dl=0

  • neverk: Fine, that works! But. how I can reverse this action?

  • Hello,

    I have two Sprites (A and B). If player is overlapping Sprite B, then this Sprite should be moved soft to X coordinate of Sprite A. How I can do this with delta time? Thanks for help!

  • Oh sorry, my mistake! But, maybe it will help you a little bit.

  • I set the image point to top left and after the "set velocity" action, I add a "set angular velocity" action. I'll test it with "-100" and now... it works! Thank you very much!

    ~edit: Ok, you don't need to set the image point to top left. It works also, if the image point is set to middle.

    ~solved

  • The action calls "Physics: Forced - Set velocity" and I use the following values:

    X component: (Object.X - Touch.X) * 8
    Y component: (Object.Y - Touch.Y) * 8[/code:3ju83d7l]
  • Ok, I use the following action after create the box:

    Set angle to 45 + choose(0.1, -0.1) degrees[/code:174d4lnn]
    It works! 
    
    But, I have another problem with "shooting the box". If I kick the box, they should be rotate automatically. Currently it does not look real.
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Wossi

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