VertexZero's Recent Forum Activity

  • hey guys,

    I have a very weird issue with the controller and latest beta.

    Is not working when testing but in debug mode it works well.

    I created a new capx file and it didn't have the same issue, just with my project.

    Any ideas what could be the problem?

    Thanks in advance!

  • thanks!

  • is not necessarily all of them, but some would be blocks. You are right about the hot spots, would be troublesome. I'm trying to find the best approach to create environments that dont feel too repetitive.

  • Hey guys,

    I'm presently torn apart between two ways of working on my project. I started doing tilesets, but I was wondering if its possible to use bigger images or pieces to build up a level.

    Working at 32x32 which is scaled X2 later in run time breaks a bit the graphical style I would like to pursue so I was wondering if it will have an impact if I use pieces of let's say 128x128 as well. Is it possible to use blocks to build up levels?

    Sorry if this question was asked previously.

    if you have any ideas, or methods please don't hesitate to send them my way.

    Thanks!

  • quieres pixel art? Yo utilizo Aseprite. pero hay bastantes opciones

  • No problem

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  • This is a small start.

    I added some notes, but obviously I'll let you slowly figure out the rest. There's a couple of bugs still. I would advise you to place everything on the grids so it's easier to work with it.

    Also for the sake of clarity you should place everything into different groups for better readability.

    When jumping, press M to grab and then W to climb up.

    From here, you'll have to add the animations, and move the Image Point accordingly so it follows at an offset.

    https://drive.google.com/file/d/0B27TG57JCwl_Q2FBQVBobnptMkU/view?usp=sharing

  • you are asking this in a Construct 2 forum so its obvious that the answer will be C2. Personally, I tried both and C2 is by far better, but that's my personal opinion.

  • no problem

  • This might help you get a start:

    In this .capx file you have the basic concept . A helper sprite detects the ledge sprite, and if input is down, then we disable platform as long as input is being held.

    In this case I didn't add the possibility of falling. Which would be on:

    On Input released --> set playerDetect Platform Enabled

    Now, animations when climbing will have to follow at an offset from playerDetect.ImagePoint(0).

    This is just the beginning so if you need more help don't hesitate.

    Also, the reason why I asked if you wanted to replicate that game exact movement is because in games like Prince of Persia, flashback, Nosferatu etc, they use a grid like movement which is different. I have somewhere a small capx file replicating that sort of movement as well.

    https://drive.google.com/file/d/0B27TG57JCwl_Q2RpSmJOcDlMRUk/view?usp=sharing

  • you can add your capx file on google drive or dropbox.

    But if you wanna try it before. The logic behind it is that you need a helper object placed in the corner of walls.

    And you need a new helper object attached to your Player controller object. I think yours its called Personagem if I'm right.

    So when its falling, it will have to detect that you are pressing the input and that its this new object its overlapping the one attached to a wall.

  • you can post your capx file and I can guide you. I had it done in two different parts, the actual climbing up and then the climbing down. Similar to Prince of Persia, or even the image you showed from Nosferatu (which was an awesome game too!)

VertexZero's avatar

VertexZero

Member since 13 May, 2013

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