Give me a Pixel's Recent Forum Activity

  • Sounds good. I speak English, so if you need help with the translation, I can help. Also, what platforms will this go to?

  • Have you published it yet?

  • FIXED!

    The wave system is fixed. The problem was that there was only code if there was only one type of enemy left to be spawned and no other types unless there were all four types. Anyway, the game is in it's testing stage. I am aware that there are lag problems for the peers, especially with the enemies and particles. If you could see if there was anyway to fix those, I would be very appreciative. Feel free to test the game and post bugs in this thread.

    Here is the link

    Give me a Pixel

    Ashley you closed my bug report because:

    The attached project has over 200 events. I'm afraid such projects are almost impossible to debug and it's difficult to rule out that you've just made a mistake, which is very common. Please see the bug report guidelines.

    People have recently filed a few similar-sounding issues that were also mistakes in their events: when leaving a room you must both disconnect from the host, and leave the room on the signalling server. You must also wait for both to complete before attempting rejoining again. Otherwise you attempt to rejoin while you're still connected to the room one way or another. Without a minimal project, I would assume this is the same mistake made in your project.

    Here is a link to a modified chat room example that showcases the bug. It is very similar to the file I put in the report; the instructions are basically the same and the same thing happens. Do you want me to file another report? dropbox.com/s/tdbdptwi9szdnzc/Multiplayer%20room%20leaving%20bug.c3p

    Give me a Pixel

  • Hello, I'm still working on my *Simple* multiplayer game: Wardens. It is mostly complete, but there is an issue with the wave system.

    For some reason, some waves work while others do not. It seems like waves 6-16 do not work, while the others do. I have not idea why this is. All the code for the waves are under the 'host' group.

    I did notice if I made it so there was one or more of all four types of slimes, even the broken waves would work. The waves would stop working if there was not all four types of slimes left to create.

    Here is the link

    Thanks,

    Give me a Pixel

    Sorry for bringing up an old topic, but this is exactly my problem as well. Here is a topic I created that has a link to my project: https://www.construct.net/en/forum/construct-3/how-do-i-8/leaving-rooms-multiplayer-152291?kws=multiplayer

    Here is also a screenshot of some things I changed, even though it doesn't work, it might help.

    Also, if you have time the wave system is broken (It talks more about that in the link). I did notice if I made it so there was one or more of all four types of slimes, even the broken waves would work. The waves would stop working if there was not all four types of slimes left to create.

    Thanks,

    Give me a Pixel

  • Update 1.1:

    - added partial gamepad support

    - made it possible to cancel a power-up by pressing the 'special' key

    - made it impossible for the cop to catch the robber while the cop is in a car

  • Hello, I was wondering if I need to have a personal Construct 3 licence before selling on the scirra store. I currently have an educational licence, so I don't know if I'm allowed to sell on the store. Does anyone know if I need to upgrade or not? Kyatric?

    Thanks for your time,

    Give Me A Pixel

    Tagged:

  • LightQuest

    LightQuest is a fun and intuitive top-down shooting game with a special mechanic: You can turn on and off the lights. Turn it on, and you can see enemies, but they can see you, too.

    Available on Windows, Mac, Linux, Android, HTML5, Chrome OS, Amazon, Windows 10, WIndows Mobile

    Coming soon to Xbox, Windows Mobile, and Windows 10

    https://orion-studios.itch.io/lightquest

    https://www.amazon.com/Orion-Studios-LightQuest/dp/B07PFRPWC9

    https://orionstudio.weebly.com/lightquest.html

    https://www.microsoft.com/en-us/store/apps/lightquest/9pnllnl6b88p

    I downloaded the game on Amazon. Unfortunately, it was hard to play because of the button and joystick size. Also, I would make it a 16:9 ratio so it could fit fullscreen. I did like the game itself though. Good job.

  • I decided to use a more descriptive title with hopes to draw more attention. I deleted the topic in the previous link. Here is the new one. I really hope somebody will be able to help me soon. construct.net/en/forum/construct-3/how-do-i-8/leaving-rooms-multiplayer-152291

    Give me a Pixel

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  • Hello again,

    I have been building a *simple* multiplayer game where you and some of your friends defend against endless waves of enemies. I am very close, however I need some help.

    First is the issue with the wave system. For some reason, some waves work while others do not. It seems like waves 6-16 do not work, while the others do. I have not idea why this is.

    Second is the issue with leaving. If you leave the room (even if you are kicked or something), then if you join the same or another room it will not connect right. When it is working I will also add a way to leave manually (e.g. the escape button/ back button/ menu button). The function is in event 193.

    Link: dropbox.com/s/honbmozhrog1fb1/Wardens%20%288%29.c3p

    Thanks in advance,

    Give me a Pixel

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Give me a Pixel

Member since 2 Mar, 2018

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