Thank you
No. The data is stored in the inventory slots via instance variables. I made this a while back and to be honest it probably would have been better to take an approach using an array for data storage.
No but if you middle click while holding an item it gets deleted. In a game you could use 'system-> create object' at that event to simulate what you are asking.
Thank you.
Thank you!
Agreed!
Yes. I just uploaded it to the store and it is waiting for approval. Here is the link: construct.net/en/game-assets/game-templates/advanced-inventory-1020
And also maybe an option to have your objects snap to a 1x1 grid when your main snap to grid is turned off, because sometimes you need to move something more precisely than the grid allows, but you still want it to snap to a whole number. Thanks, and you guys have been doing a great job with these releases!
I pinned an invisible sprite to to top of each player and based the collision code around those sprites instead of the players themselves.
Thank you, you guys have really been hard at work. Keep it up!
Why yes I do. Play them here: construct.net/en/free-online-games/profile/give-pixel-421524
Wow, great game! I love the VFX and Audio! You should put this on Amazon, I would definitely get it. construct.net/en/forum/construct-3/general-discussion-7/please-add-amazon-app-store-146457
Great game! I did find a bug though- the speed powerup doesn't work right in the snowy layout.
Great job, Scirra! Keep it up!
Member since 2 Mar, 2018