>
> > Basically the camera is jumping from pixel to pixel at the low window resolution (312 x 240)
> >
> > The quick and simple solution is to set both
> >
> > Fullscreen Quality to High
> > Pixel rounding off
> >
> > ....
> >
>
> .....Unfortunately the fullscreen quality is only reasonable in small layouts....
>
What do you mean by this ?
If you load up Demonoire, set full screen quality to high and set pixel rouding off (unchecked) you will get perfectly smooth scrolling in all directions. You may get the odd jank as the c3 editor , or other browser operations fight with the preview in the browser but that will be minimal when deployed as app/ nwjs / website.
f you are talking about your own game then you need to post a c3p of some sort showing your events and set up. otherwise it is hard to help.
With simpler layouts such as Gatewood it works well, however more complex layouts result in fps drops.
For example, I have an outside layout, where fps drops to around 20, however if I walk into a house with a much smaller layout, the fps is 60, with smooth scrolling. Thus, if I go this route I think will have to limit my layout sizes drastically.