1mrpaul1's Recent Forum Activity

  • Today, release.

    Also, app is showing just a black screen, even when downloaded

    tried apk build that I did at the same time when sent to publish, and it is also showing just black screen

    tried to build again, the same black screen

    then removed the AdMob plugin and the game started

    so, probably all related to the AdMob

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  • Everybody has their own style of work

    It is logical to have this button, at least as an optional feature

    I do not know, may be the reason is a very small drop-down button, that you got to search on the high DPI screen, and sometimes pressing preview button instead

    And the shortcut isn't very handy

    I have a big hand and compact laptop keyboard, but even for me to press Shift+Fn+F5 is hard even harder than to find a small arrow of the preview drop-down menu

    Can't say that can't work without a separated debug button, but in the C2 it was realized much more intuitive

  • Today my game was published

    play.google.com/store/apps/details

    but my friend said that they can't download because google play showing the error, that their devices aren't supported for this game.

    While in the store page settings, their devices are shown as supported

    Why it can happen?

    Can you also check please

  • Usually you can press F4 with Fn key, or even enable F1-F12 keys to work without Fn in BIOS.

    media keys are more important than F on laptops

    And I do not see a reason why not allow people to customize the panel with buttons.

    we can check in setting if we want debug or remote preview buttons

  • Press Shift-F4 or Shift-F5 to preview in debug mode.

    not very handy. and even less handy on laptops with media keys instead of F buttons

    I'm agree, test button is necessary

  • Ok, i checked and yes, from august we must use aab format for google play, but for some reason construct still exporting to the apk?

  • tried to publish my game on google play today, but seems google play does not accept apk anymore and require a game bundle .aab

    is it something wrong from my side or do we need to change the ways how games are exporting?

  • My game was released

    was able to optimize it to 60 fps on my cheap mobile

    construct.net/en/forum/construct-3/your-construct-creations-9/squid-game-run-164629

  • My version of the Squid Game haha

    In 3D

    PLAY ONLINE

  • Dancing polygons.

    Hero falling on the very high speed

  • worldwide as you say might be mid-market.

    yeah, we got to test on calculators to be sure that the game will be playable for big masses

    And yes, I didn't notice any performance issues when objects are offscreen

    but I assume if we will make something like

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    it will kill even iPhone 12

  • Yes rotating is similar to animation, whenever you change a lot of points of a complex model, the CPU must do a lot of calculations. When you say changing speed, do mean mean animation rate or something else?

    No, speed, multiplier.

    By the way, changing framerate from 60 till 24 gives a great boost in performance

    What mobile are you testing on? Mobile model and year? I am trying to gauge the performance of the platform. On my iPhone 12 the perf is good, but obviously higher end mobile.

    Im using Redmi S2 android for testing. I think it is average by market

    mi.com/global/redmi-s2/specs

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1mrpaul1

Member since 21 Feb, 2018

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