undeadbobop's Recent Forum Activity

  • No its fake 3d it's prerecorded video files playing. Sorry if it's misleading that is what I mentioned by simulates 3d menu. This is how most games like half life 2 do their 3d menus they just use bik formating from what I remember.

  • Requires a standard personal use construct 2 licences. There is families in use, and has literally close to 1000 events. Nearly all if not all of the free use licences restrictions are surpassed. It is a very complex template ment to have a starting ground for user-control over their games with it. If you already have a game made it is easy to implement so long as you edit each point in input. It has several games used with it to show you how to do it, and even has a video options menu to show off how to get moving in 3d space menus.

  • Marker Sprite Font — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/marker-sprite-font-1588

    <p>A marker looking sprite font for construct 2, but will also work with other game engines that support spritefonts.</p><p>This sprite font includes these characters:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#"'&()[]|`\/@�+=*$��<></p><p>This spritefont also includes several different colors, several different sizes, and pxd & png versions of each character.</p><p>Use this spritefont for any use as many times as you would like commercially and non-commercially. Use it in game jams that allow pre-made assets, or use it in your own promotional artworks and any other usage you would like.</p>

    Use this topic to leave comments, ask questions and talk about Marker Sprite Font

  • It's s simpler way of having fonts, not really a custom font but it helps with performance apparently according to several guides over using the font plugin. Wish there was a online version of this though.

  • First of off I notice you don't own a c2 licences, you need to have one to be able to monetize last time I checked(could be wrong).

    Browsers, release it on gamejolt, & newgrounds, look around a lot see what sites offer montization programs and put them up on there. The more available it is the more public eye it has there for the more people can see it and the more potential profits you have. That is if your game is good enough.

    ketechapp I don't know anything about really other than they publish to iOS. It wouldn't be necessarily a bad thing to go through a publisher just be warry of the profit margins they receive over what you receive. Along with their terms of service could be exclusive to publish through them for all platform releases. They might throw some free advertising your way through social media sites, their publisher site, and much more if they are a good publisher. If not they will not show any games really, a good publisher promotes their games just look into it a bit more.

    Mostly what you need to do is some research on this on your own to really get what you want out of it.

    For montization with c2 games for mobile platforms though you want to use admob for android( you can for iOS devices too but iAds works well enough too for that) they are built into c2 without any external plugins.

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  • Provide more information please,

    First tell us what platform you are planning on releasing it on, where you are planning on releasing it.

    Different platforms have different ad platforms, c2 has provided support for various ad platforms but if you are planing on releasing this onto a private website, have your game run in a iframe, with google adsense or something of the likes running either on the side, or bottom or top, would be the simplest.

    You can release it adless on gamejolt, & newgrounds and they will also pay you a percentage adrevenue, and sometimes it can be better than google adsense, which google adsense only pays you a very very very very very small percentage so this is the better option.

  • Legal issues differ from country to country, most international storefronts address those issues and problems to you before even publishing. Such as google play saying you need X cerdental such as some places requiring a rating system approval and rating based off a standard service most of which isn't worth selling to unless you have a game that supports multi-language, some cost money so yeah not worth it.

    Most of the legal issues is more or less a personal prefference of what you want to expect from the users other than liablity claims of loss data or damaged hardware, which basically are just put in some EULA's to prevent people from blaming them for hardware or software issues more than likely caused by the OS. Some places require that you address certain issues like the usage of cookies but all you have to say is cookies use & collect browser data for advertisement agencies and done if you do ads.

    Which you can easily address in a user licence agreement. If you sell it through certain storefronts they make you use their standard template EULA, such as scirra so you won't have to worry about anything if you sell it through them. But for the most part you won't have to worry about google play, steam, amazon, or most of the popular storefronts either.

  • Well, I have worked on games I have tried to get on wiiu and the first step if you are interested is signing up to be a third party developer, if you are interested. https://wiiu-developers.nintendo.com/It is actually very easy to use construct 2 to make games but it is a good idea to communicate with other third party developers while developing games.

    The experience I have had of making games for the WiiU is actually very fun, and well thought out, none of my games have officially made it on the system due to my own personal life events(Recently got married, Recently moved, Recently lost my part-time jobs, Recently had to drop out of college due to money issues).

  • Dreamout: Menu & Games — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/dreamout-menu-games-1305

    <p>This template is a conglomerations of my previous works, massively improved on to allow much more user customization.</p><p>This template package contains:</p><p>Custom controls package, custom touch controls, on screen controllers, Bo's 200 sound pack, trirectimo, skimbob gone fishing, pool, and cups games. It has a basic platformer starter package including textures, and a starter racing game, along with a load, save game system. A game over screen, a video control menu system to simulate 3d, sound & video options, screen shot manager,achievement system, basic ad setup scripts, a custom mouse cursor with animations, and much much more.</p>

    Use this topic to leave comments, ask questions and talk about Dreamout: Menu & Games

  • Well thank you for telling me this, it isn't much help since I don't have a webserver and most webhosts won't allow you to configure it unless you pay for them.

  • Goal: Figure out how to read RSS or ATOM Feed from blogspot and output XML content to inform users of future updates & news, along with quick messages to the user base.

    The Problem I am having: getting nothing but the "on ajax error" exception I put in to change the bg color & text.

    I am trying to grab it from this feed:

    http://undeadbobop.blogspot.com/feeds/posts/default

    Which is more clear with online xml formatters, which shows I need to grab from feed/entry/title & feed/entry/content.

    Basically I am trying to make a RSS feed reader and I don't see what I am doing wrong.

    Link to source: https://www.dropbox.com/s/z8hs1ucncmvn8bo/xmltry.capx?dl=0

    And Yes I am trying it inside exported projects too.

  • Sorry Just updated more information on the post to avoid double post, it is legacy it isn't part of the master template and isn't being updated. Has nothing to do with anything with construct 2, sorry for the confusion.

    As for undo functionality, it isn't a good idea to save the image rather have the brush marks as their own objects, so you can destroy them or make them transparent entirely in order of last created.

    Doing this would allow you to tint the brush objects, and mess with their transparency(something I didn't do in the template), along with that you can make different shapes by having them as sprite objects, the only down fall is performance might not be good depending on how far you want the undo functionality to go back.

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undeadbobop

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