Zacharianinja
have a sprite that goes a set amount up on collision and on collision add to a variable giving the seed
Whiteclaws
what forum rule are you talking about <img src="smileys/smiley13.gif" border="0" align="middle" />
did you try using the variables attached to the sprites
why do you have that second line in everything
and why not set it to default controls and delete all that stuff
have a variable that turn to zero if it hasnt had an attack in ? time
each attack adds one to variable
for the animation an finished
try maeking them bullets????? <img src="smileys/smiley29.gif" border="0" align="middle" /> <img src="smileys/smiley38.gif" border="0" align="middle" />
parts of him are moving but I need it to move as a platformer
how do I group objects that parts are rotating as one object without pinning so when it moves it moves as one object
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put a sprite position to mouse.x and mouse.y and when that sprite is overlapping the other sprite then have it grow then
did you store your backup files in the same folder
no because there are multiple objects and with while the player is doing stuff(he is MULTIPLE parts) and the pin bahavior didnt work to make him
is there any feature that lets you take a group of objects and moves them as one letting it do motions meanwhile
Member since 29 Apr, 2013