That looks really cool.
I saw you made several turn based games already, would you mind sharing some insights on how you setup your basic turn system?
There aren't any good Construct specific resources about these types of games.
I would like to make a turn based roguelike kind of game myself and some advice from someone with so much experience in that area would be greatly appreciated. I especially struggle with finding a good system for action points to make multiple turns, slow downs, speedups, etc. possible.
For some feedback, I did the same kind of camera movement you do, for a more action oriented dungeon crawler and got a surprising amount of feedback that the camera swaying left and right made people dizzy.
Not me though, so I can't really tell you if the same is true for your camera setup in a turn based scenario, but maybe something to look out for.