> I've been playing around with this plugin and it's amazing.
>
> Is it possible to assign each individual its own movement cost? If so how?
>
> Ideally I want to make some tiles cost more to move through without being impassable or unable to be stopped on.
>
> Any hint of how to do this would be greatly appreciated.Harlequin2013-11-27 16:38:44
>
Hello again! I'd like to echo the question above. So far I see that movement can be affected with one cost and one filter, but how does one go about having different terrain costs on one map?
I take it you need some way to register what objects the chess moves across? (If you use something like TiledBG or Tilemap together with the board)
If your looking something like advance wars where a grass tile costs 1, a woods 2, mountain 3 and can't stop on rivers that otherwise cost 2 then yes its doable.
Here is what I have so far.
https://www.dropbox.com/s/z1bpovnm7jbsm ... mybad.capx