gamestudy's Recent Forum Activity

  • Hiya it's because when you run the function there is no longer a sprite picked, it then applies it to all sprites. You need to pass the picked sprite data through the function as a parameter, you could try something as simple as setting sprite.UID as the parameter in event 44, then in event 39 when you call the function, put in a compare condition if sprite.UID = function.param(0).

    it worked!

    Thanks for your help!

  • Please help my function.

    I have picked the nearest sprite.

    but the picked is not worked.

    all sprite would call the function even it isn't on picked.

    very thanks.

    Plus:

    If not use function.

    each made the same code.

    it would work well.

    i dont know what is the problem about function.

    very thanks.

  • I would likely use the Bullet behaviour instead.

    Bullet is much easier than 8 Direction!

    Thank you!!

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  • Excuse me again....

    How do I make 8 Direction keep moving without input?

    I cant use deceleration because the character's movemet would become smooth.

    I want she move 4 Direction,and when I stop input,she would keep moving that she face to.

    I try to use Simulation control,but it would move at Intermittently.

    Many thanks.

  • But it's easier to add Sprites 1-5 to a family and do this:

    > SpriteFamily overlapping Soldier
         System Compare two values: SpriteFamily.pickedCount=SpriteFamily.count  -> SpriteFamily destroy
    [/code:wclxk7kq]
    

    It works!

    Amazing!

    Thank you very much indeed.

  • Event > Touch > is touching Sprite

    Action > Audio > play

    Is that right?

  • Thanks you very much.

    I can let the snake to grid movement,but the collision is confused.

    Still try .

    The picture is ideal

    https://imgur.com/sVUlv8a

  • Still sorry for my poor English.

    A new problem about this.

    https://imgur.com/FckBkhE

    what i want is all buttons(Sprite1-5,each have a unique random position) are overlapping by soldiers(large quantity) at the same time.

    Then buttons will destroyed.

    I tried if all buttons at the same position then soldiers overlap it, it is effective.

    But if each buttons have a unique position, it isnt effective.

    How should I do?thanks very much.

  • Thanks

    I found the Plugin end solved it

  • sorry about this

    i tried but it didnt work

    imgur.com/a/esnqF

    i think the problem is the event

    thanks

  • Sorry for poor english.

    how could i make this?

    imgur.com/niTe07B

    like snake.

    but each snakebody is a character.

    follow previous character's step.

    more characters and the team longer,characters would duplicate.

    thanks very much.

  • Done

    thank you very much!

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gamestudy

Member since 8 Feb, 2018

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