irina's Recent Forum Activity

  • Hello,

    It seems that theres no tutorial on how to use facebook plugin.

    I just cant get it to work... to login etc.

    Is it working on Cocoon at all?

    Thanx!

  • Javascript error!

    TypeError: Value being assigned to AudioParam.value is not a finite floating-point value.

    http://192.168.5.10:50000/Audio_plugin.js, line 1576 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    this is in line 1576

    this.gainNode["gain"]["value"] = vol * masterVolume;

    			// Stupid mobile browsers workaround: if music, we can't play until
    			// next touch event, so queue it up if workaround in effect
    			if (this.is_music && isMusicWorkaround && !audRuntime.isInUserInputEvent)
    				musicPlayNextTouch.push(this);
    			else
    				this.instanceObject.play();
    				
    			break;
    		case API_WEBAUDIO:
    			this.muted = false;
    			this.mutevol = 1;
    			
    			if (this.buffer.myapi === API_WEBAUDIO)
    			{
    				// buffer sources are one-shot - make a new object second time around
    				if (!this.fresh)
    				{
    					this.instanceObject = context["createBufferSource"]();
    					this.instanceObject["buffer"] = this.buffer.bufferObject;
    					this.instanceObject["connect"](this.gainNode);
    				}
    				
    				this.instanceObject.loop = looping;
                                    this.gainNode["gain"]["value"] = vol * masterVolume;
    				
    				if (seekPos === 0)
    					startSource(this.instanceObject);
    				else
    					startSourceAt(this.instanceObject, seekPos, this.getDuration());
    			}
    			else
    			{
    				if (instobj.playbackRate !== 1.0)
    					instobj.playbackRate = 1.0;
    				
    				if (instobj.loop !== looping)
    					instobj.loop = looping;
    			
    				this.gainNode["gain"]["value"] = vol * masterVolume;
    				
    				if (instobj.currentTime !== seekPos)
    				{
    					// no idea why this sometimes throws
    					try {
    						instobj.currentTime = seekPos;
    					}
    					catch (err)
    					{
    						log("Exception rewinding audio: " + err);
    					}
    				}[/code:2k30e4h2]
  • huh.. i realy have no expirience with facebook games...

  • Check few of my posts last few weeks on resolutions and aspect ratio...

    Cheers!

  • I see... theres no way to increase volume above original sounds loudnes...

    I guess i must redo my sounds...

    thank you!

  • Hello,

    please check my capx:

    https://dl.dropboxusercontent.com/u/169390986/PUB/AudioVolume.capx

    i have some problems with audio volume... i can turn volume down but i can't turn it up?

    Am i doing something wrong or is this normal?

    Thanx!!!!!

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  • OK... SOLVED!

  • i think i'w find out my problem

    in webstorage theres a:

    "key" and a "value"

    i was using quotes on one layout and not on the other...

  • Hello,

    I have some problems with my webstorage.

    I use one layout for my settings and other for game.

    Problem is that when i set in settings webstorage key from 0 to 1 and i switch back to game layout that key still shows value of 0.

    Does webstorrage works only per layout or am i missing something?

    can't find any good capx examples...

  • mrnannings

    Excellent mate!

  • Hello,

    I am trying to create my hi score effect like a counter (example:

    ) so that starts from 000 and counts up to the achieved hi scorre and stops there.

    Any ideas, tips on how to do that?

    thanks!

  • Bump!

irina's avatar

irina

Member since 26 Apr, 2013

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