Niko's Recent Forum Activity

  • Yeah, I'm using sfxr as well. Didn't know about bfxr though, gonna check it out.

  • Looks really good and consistent graphics and audio-wise. I wonder if we are using the same software to generate those sound effect.

  • Looks cool! Did it take 2-3 hours with music and all, or did you have the assets ready?

  • Can't you just change the bullet angle right after it is created?

  • That's quite a good solution, might use it myself as well. :P

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  • Here's an example for different objects with bullet behaviour:

    <img src="http://i.imgur.com/FRMapr5.gif" border="0" />

  • Gotta say it's become more fun now with those x10 honeycombs.

  • I admit I only got to 271 honeycombs so far, but if I may, here's a few suggestions: add enemies that have a smaller size change amplitude, but instead move from one point to another (and later on enemies that maybe chase your for some time?) Also, a sort of super-honeycomb, which gives, say, 10 honeycombs at once, but only appears for a short period of time might be nice to make it more dynamic.

    I hope that doesn't sound too mean - I know what it's like to receive suggestions when you yourself if you know where to move the game yourself, although I haven't really finished my main project yet, but I've already got a lot of suggestions from friends, and they were wildly different.)

  • Those graphics look quite fine as it is!

  • It looks quite nice, and the choice of music is great (actually, I realized I might as well use something old enough to be in a public domain in my own game). The gameplay is sort of easy though - while you collect the first dozen honeycombs there's not much at stake.

  • Decapitated chicken trying to stay alive?..

  • Bought the game, it really is quite nice and I can't get past the beginning of second area, just like in Ghosts 'n Goblins :) Really great to see such a game made in C2, as well - inspires to work on my own game even more.

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Niko

Member since 25 Apr, 2013

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