pmurph's Recent Forum Activity

  • Wow! You just improved the quality of my current situation ten-fold! Thank you :)

    Paul.

  • hmm i was thinking maybe the "Bound to layout" Behaviour? But i can't think of a way of using this on the mouse object. Is this possible?

    Paul

  • Hi, i've noticed recently when testing my game that my mouse cursor often flies off screen and when it does, my game no longer registers any mouse input. Is there a way i can lock the mouse to the screen while the game is running in order to prevent this?

    Thanks,Paul.

  • If you can't see the image for some reason or another, here's the link : dl.dropboxusercontent.com/u/151998804/eventSheet.png

  • Hi, I'm trying to make a certain thing happen wherein the player object overlaps the 'puck(or ball)' object, the puck sticks to the player object until the player then left clicks and the puck object is fired in the direction of the players mouse pointer.

    I've included the event sheet I've came up with while tooling around with this idea to make my question slightly less of a jumbled mess.(apologies in advance, i really have tried to think of a clearer way of wording all of this)

    From said messing around, I've managed to get the puck to pin to the player object when it overlaps with it and that's all well and good(i also managed to set the position to the player x and y co-ordinates such that it would overlap the center of the player rather than stick round the edges).

    I set the physics to immovable for both player and puck to fix an error i had where it would shoot all over the screen even when the keys weren't pressed. So now I wan't to be able to click-hold to charge up a shot and then release to unpin to puck object from the player and shoot it towards the mouse cursor. I've tried setting an apply physics force to mouse.X and mouse.Y but to no avail, it just stays pinned there and i don't know how to proceed. Any help would be greatly appreciated if you can find the time,

    Thanks, one grateful newbie! <img src="https://dl.dropboxusercontent.com/u/151998804/eventSheet.png" border="0" />

  • Thank You so much.

    Although what do you mean by 'continuous' preview? I tried it but i couldn't see any difference.

    Paul

  • Hey everybody,

    I was just wondering if there was a hotkey for the Run project or Test project if you prefer, not a serious issue but the amount of times i scroll my mouse over there and click it i feel i could save at least a little time by asking for a quicker way :)

    Thanks!

  • I know i would anyway, It's a little rough around the edges at times but it's probably the most coherent game development software I've ever tried. The comparison to Gamemaker is definitely apt.

  • Same here, And more power to you ;)

    There must be a few relatively well-known titles, it seems like there's a lot of scope to what can be done in some of the games i've played so far.

  • Thanks for the reply, That's about what i figured. What it lacks in popularity and networking , it makes up for in ease-of-use.

    I hope to see it continue to grow, it's certainly growing in popularity. I heard somebody on giantbomb.com mention it during a recent livestream and was pretty impressed.

    Paul.

  • Hi everybody,

    My name's Paul and I recently jumped ship to construct from Unity.

    One thing i think is great about the website is the large amount of easy to find resources and tutorials. I also like that the community is quick to respond and friendly.

    However, I've been wondering if there's a Hub , or a network that shows off other websites full of resources and tutorials. I ask this simply because i come from a blender background. One thing that i always loved about that was that there is a ton of websites all pointing to each other and posting each other's material, i.e blenderguru.com, blendercookie.com(part of the CGCookie network), blenderdiplom.com, blendernation.com and blenderartists.org. Is there a community outside of scirra.com? If so I'd like to hear all about it.

    Just curious, thanks for all the great help so far. And for putting up with my newbie questions ;)

    Paul.

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  • Hmm i just tried it, but it seems to create a problem where now my player object can pass through the wall, I also want it so that when i press a button(as the ball collides with the player) he can 'grab' it, and then hold it before releasing to throw the ball,

    much like in the game warlords to an extent. (http://www.youtube.com/watch?v=tW3HXWPh41g 0.33 demonstrates the player 'holding' and then releasing the ball)

    After releasing is when i want that middle wall to no longer be an obstacle, so i'm assuming it's on button released that i want to use to disable to collision.

    But how can i do this and stop the wall from becoming passable every time the player presses and releases the key when they don't have the ball?

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pmurph

Member since 21 Apr, 2013

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