SgtConti's Recent Forum Activity

  • xeed I sent you a pm with a CapX.

    (Not the one with the exact problem, since 400mb is too much to upload.)

  • xeed Just tried both methods, no affect...

    Although it seemed logical with the velocity of Y.

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  • Since im not sure if its a C2 bug, i post my problem here.

    I have a map(4200x1080) with a detailed Collision shape.

    <img src="http://puu.sh/4QObJ.png" border="0" />

    And a Unit

    <img src="http://puu.sh/4QOjZ.png" border="0" />

    That moves with this event:

    <img src="http://puu.sh/4QOua.png" border="0" />

    But what happens, is that it gets stuck IN the map.

    i already tried with a less detailed Shape, sometimes it work, sometimes not.

    To be more Precise, the Unit drives more and more down into the map.

    But when the Collsion shape at where that happens only is a straight line, it moves completely normal.

    Heres when it gets stuck:

    <img src="http://puu.sh/4QOxc.png" border="0" />

    Here is the Shape where it gets stuck, can anyone identify my problem?

    <img src="http://puu.sh/4QOH6.png" border="0" />

    I would post a CapX if there werent too much or unfinished stuff in it.

    If you need more information, np, just say what you need.

  • Its a Side view game.

    The problem with the platform behavior is,

    that it doesnt set the angle of the tank.

    If it drives up a hill,

    it also should have set the angle so it looks realistic.

  • How can i use the physics behavior and still let the object move forward?

    Apply force doesnt work how i want it,

    since i need the object to move at a constant pixel per second rate.

    Basically the Move Forward is what i need,

    but then the Physics behavior wont work.

    • Conti

    (the object i want to move should be movin like a tank)

  • Thanks Ashley

    that sounds even better,

    i always thought p2p would be the best solution for C2 ;)

    my main problem is however the automatchmaking.

    Will it be possible to achieve someething like that?

    Or should it then be something like, that i could make the lobbys in Socket.io send the needed data for C2 to use p2p and then be able to play the actual game?

    When is this feature planned to come?

  • thanks for the positive feedback,

    a few more people that want it and im doing it :)

    Its not a plugin, its only the code in a .js file that can be run with a .bat file (so you really need no script, if you dont want to)

    In C2 it would be handled what messages you sent and what to do if the following message comes in.

    But when explained good, its easy to understand what to do (with sending and recieving messages).

    The point with tournaments, im not sure how to do.

    But i will look into it surely, and that would be a option to implement in the Server code with the Lobby system.

    (1 Server code with automatchmaking for 2 players, 1 vs 1

    1 Server code with lobby system for more then 2 players)

    I cant say for sure when i would be able to finish it, but the Lobby system will take the longest to do, for sure. Since i currently only work on the Automatchmaking.

  • In the last few weeks I was very interested in the bubble server project.

    Now that it is kind of stuck I returned to Socket.IO.

    I made a tutorial about how to use it, but my server code isn't quite functioning perfect.

    So I am working at it again and wanted to ask you guys if you would have interests in a working multiplayer server code, for universal use + a tutorial how to use it and that is covering advanced Socket.IO techniques.

    You would be able to use the server code, without the need to code somethin yourself, so kinda were back to the idea of C2, no code.

    But you would also need to take the code the way it is (especially the matchmaking system, I will probably make 2 systems, one with lobbys, and one automatchmaking) if you dont want to code.

    This is all hypothetical if enough people want it, I'm going to work on it as a side project. (My main focus is Shadows of War currently)

    if there are any grammar/spell mistakes, I wrote this with a tablet...

    -Conti

  • <img src="http://www.tri-g.de/uploads/2/1/0/5/21054518/1506202_orig.png" border="0">

    Checkout the project: Here

  • It will be a 2D RTS in the near future.

    You will be given the command of a battalion from the German/Russian Army.

    And from there it is like most RTS you have Money, and with that you can build soldiers.

    But to give the game a twist, we put in Support Weapons, a Dropship (So you can set your own troops down behind the enemy line) and a few small gameplay affecting randomly appearing events.

    So it wont be easier then a 3D RTS ;)

  • tomsstudio that looks like a very interesting game :)

    Here a artwork for my current project.

    <img src="http://www.tri-g.de/uploads/2/1/0/5/21054518/9019954_orig.jpg" border="0" />

    I hope you like the idea of the art style ;)

  • Good luck on your journey, if you want to learn C#, i can only recommend to learn Cpp afterwards, i learned it once, but im not that good at the whole pointer stuff.

    Then i saw C2, and knew that it would be faster and better for prototypes and smaller 2d projects then Cpp. Note if you choose Cpp.

    Use SDL ;) very easy to use, good for beginners, lazyfoo has some good tuts on it.

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SgtConti

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