abigame2018's Recent Forum Activity

  • Thank you! Didn't try that behavior.

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  • Hi,

    In my game, my character would lose health and become invulnerable in 3 seconds if enemies touches him. My solution is using a boolean variable "IsVulnerable" and set it to false when the character collides with enemies. Then, I call System-> Wait for 3 seconds and set it to true again. The character also has the ability to create a shield that makes him invulnerable in 8 seconds, for which I use the same method. The problem is, if he touches enemies and get invulnerable, then activates his shield 1 second later, he would be vulnerable again after 2 seconds instead of 8 due to the action following "Wait for 3 seconds" action. To solve this, I'm looking for a way to discard the waiting process, but haven't found yet. Is it possible?

  • dop2000 Thank you! That seems a little overkill, but the only one possible. I wonder why C3 devs don't make an action that directly sets "bounce of solid" property. That would be much simpler.

  • Hi,

    How can I set "bounce of solid" property of the bullet behavior in runtime? More specifically, I have it disabled at first, but I want to turn it on while playing. It seems there's no action of bullet behavior can do this.

  • Thank you! I would try.

  • Hi. I am trying to create a laser weapon that shoots out laser ray. The ray would go to infinity but be blocked when it hits enemies. My idea is using a sprite for the ray and scaling it, checking if it collides with enemies. But, I dont know how to get the collision point to rescale the laser sprite to (when the ray hits an enemies, it should be blocked at a point on the shell of that enemy). So, how can I handle this problem? Or is there any way better than the way I use?

  • Thank you, sir! It's worked!

  • Hi, I'm new with C3 and C2. I'm making a space shooting game and get a problem. When destroying enemies, they drop power-up items. These items have many types with different sprites (I've already put them in a family) but have the same effect (2 glowing dots rotating around, which is also a sprite) behind. I'd like to use container to group the effect sprite to each one of item sprite, but it's impossible. The effect sprite can be in only one container. Are there any way to deal with this? Manually creating and destroying the effect sprite is somehow inconvenient.

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abigame2018

Member since 10 Jan, 2018

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