RookieDev's Recent Forum Activity

  • pixel perfick What you just said i can understand somewhat,What does the custom movement offer over the built in 8 direction?

    Also you kinda lost me with x*dt and setting my animations as variables?This is the first time ive heard this way of making a character move.

    Is there any examples of animation frame changing using this method?

  • Arrays will help you alot in this situation,Being that a tic-tac-toe board only has 6 slots it should be fairly easy to make logic for such a project.

    Arrays are your best friend,trust me i was really depressed before i found my friend Array.It will help you figure out how to draw tiles into slots,That along with basic knowledge of the system and you should have a tic-tac-toe game in no time.

    If you need help with something more in depth,you should be more specific.

  • Ashley The part i cant understand well is the Jumping aspect of the 8 direction movement,I can never get it as smooth as the platformer jumping.

    I seen a few different ways to make a jump with a shadow sprite under your main character but is this the only way to make it happen?

    I will look for a decent example,but ones showcasing animations are not easy to find with the 8 direction movement,Its usually top downs that get made with it.I think it can serve the purpose of Isometric pretty well.I still would love to get a few pointers from the community.Thanks for your reply Ashley it means alot to us seeing you guys active.Thanks for everything.

  • Thndr what about games like Streets Of Rage,Where the player moves similar to platformers but its all an a illusion,its really just 8 direction movement with some clever tricks to depict animations.

    I would love to know a basic technique for making triggers i understand the vectors but there has to be another way aswell.With me being use to platformers,im kinda lost with 8 direction,i understand alittle bit of it but im tryin to grasp it fully.

  • LittleStain Awesome! i didnt think it was that easy,I swear Scirra always amazes me! thank you littlestain

  • Hi everyone,Im trying to figure out how to combine a simple loading bar to a timer.I ask this because i want the player to wait a specific time before he or she can farm food.I understand how to create the actual timer and combine that alone to the action i need,but i want to be alot more visual.

    I want to have some sort of bar that fills up simultaneously with my timer.

    Could someone show me how this is done?

  • Ashley is it possible to make triggers for the other movement behaviours we have?

    Its not as smooth to set up as the platformer.

    Its a time saver to use triggers.

  • i think you guys are missing the point

    what RookieDev is pointing is not against the creation of a company/team/studio.

    i think what he is trying to say is this: the same passion we have building our project, we could put some of this care in the business/non-programming side

    and i agree, taking the leap from a hobby to a job is really important and should be something you have to think about carefully; and is really complicated when you have a "team" and need to be more organized about the paper work (think about it, you want to spend months on a project and in the end you have nothing since you are not registered as one of the creators?)

    this is a little off but the 6th topic is very accurate:

    Derek Yu - Finishing a Game

    <img src="http://www.derekyu.com/tumblr/finishgame01.jpg" border="0">

    Very Well Said and thats exactly what i ment.I have nothing bad to say about people who create anything for the first time.Just be knowledgable about what your getting yourself into,Dont be so quick to jump in the pool full of sharks.We all gotta start at the bottom and most of the time success is all about making the right decision.This is a great topic and IMHO i felt like it will get people thinking.

    Great Feedback Guys!

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  • Here is the way i have come up with and was shown to set up spawn points and for some reason my character does not want to obey my command.

    I have the events included within all the other event sheets.

    Is there a better way to set spawns for layouts<img src="http://i976.photobucket.com/albums/ae242/emoneydatruth/lvlswitch_zps1e9aa42d.png" border="0" />

  • Thank you,@Squidget i have been using an oldschool method from what it looks like.Thanks again for your help.

  • Hi Everyone,

    I have a simple but yet still advanced question about GUI.

    Whats the best way for me to set it up to stay visible when switching layouts?

    Im having issues that i thought i had covered but its giving me a headache,I have my gui set to Global and i make it move to the selected layer on startup,I dont see the issue.

  • Joannak Thank you so much!! You dont know how i felt when that happened to me at first.I was in shock that my capX wouldnt open for me.

    thank you man,i owe you big for this.

    shinkan i hope that the animation bug does not happen to me :0

    Thank you for sharing that information aswell,it will come in handy for everyone.

    Joannak I tested it and it does work now,Thank you for helping me get everything fixed.I felt like i lost progress these last few days.I Hope Ashley can figure out what causes that error.

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RookieDev

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