goblynn93's Recent Forum Activity

  • I have been trying to figure this out for days.

    I do not know what I am doing. Research on the internet is not helping because much information seems to be outdated.

    I need to share a basic data item between two apps. I do not need "chat" I do not need multi-player functions... I just simply need to share a variable between two apps.

    These two apps are super simple and they illustrate how incredibly basic my need is.

    I am trying to use node.js socket.io and the Websocket object.

    I have not been able to get this to work.

    App1:

    https://drive.google.com/file/d/0B1xzGDQ6NDI-ai14cUJVV0l1Z1E/edit?usp=sharing

    App2:

    https://drive.google.com/file/d/0B1xzGDQ6NDI-VWdDejJReVdpd1E/edit?usp=sharing

    Server script:

    https://drive.google.com/file/d/0B1xzGDQ6NDI-TEJjaHVZUFhFMjA/edit?usp=sharing

  • I have two apps that are running on the same Windows machine. I need to pass data between them as fast as possible.

    The new Multiplayer seems like it would be easier to work with than WebSockets/node.js/socket.io as I know nothing about any of that and the learning curve is not exactly easy.

    My problem with Multiplayer is the Windows machine has no network. No internet, no intranet, noLAN, no WAN. So connecting to wss://multiplayer.scirra.com is not going to work. I need to stay local to 127.0.0.1.

    Can I use Multiplayer in a pure peer-to-peer setup or even better: between two peers on the same host?

    Is this overkill when all I really need to do is pass 2 or 4 variables between the two apps as remote triggers?

    Is there a better way to pass some simple data between the apps?

  • I have created two separate apps. They both use NodeWebKit to create a .exe for use on Windows computers.

    I would like to be able to share data between the two apps. Instead of combining the two apps I think it would be easier to simply output data from one and read it with the other...

    I would also like it to be fast enough that I can create triggers in one app and have them picked up in the other app.

    App 1: press button to set (webstorage?) variable to 0 or 1

    App 2: while variable is 0 do A, while variable is 1 do B

    Is there a way to do this? Through JSON or AJAX or Webstorage or something? I need to pass a trigger and a number but if I can pass one I can figure out the other...

    Both apps are running at the same time on the same computer... Is Webstorage Local or Session available as the same thing between both apps or does each app create its own instance and you can't share the data?

    Thanks!

  • I have an array built using AJAX and CSV2ARRAY plugin.

    Example data:

    Carrot, Juice

    Banana

    Apple, Sauce

    Peanut

    Lemon

    Coconut, Chocolate

    Row 0 has X and Y but Row 1 does not have a Y value.

    0, 0 = "Carrot"

    0, 1 = "Juice"

    and

    1, 0 = "Banana"

    What is 1, 1?

    Does

    1, 1 = ""

    Or

    1, 1 = 0

    ?

    I want to create an If/Else using the data...

    If Current.Y != "" Then Create 2 small objects for text display evenly spaced.

    Else Create 1 large object for text display centered.

    If I have never assigned data to an Array cell should I use "" to check for an empty cell?

    Thanks!

  • I am in the planning stages of an adventure game that I'm hoping to create for non-mobile devices... My thought is everyone I know has two monitors and I love games that can use both monitors. I want the game on one screen and a mini-map and/or character stat/inventory sheet to be able to use the secondary Extended desktop space if its available.

    Before I get started I am wondering if its even possible to run two full screen layouts on different monitors from the same project?

  • I am wondering how to create windows that are outside of my app and either go full screen or have no browser border on them and allow users to place them where they want...

    Is this possible?

  • Yes I need to span multiple monitors.

    I have Extended my desktop so I have separate pixels spaces at 1920x1080 each. I need to span across both monitors, full screen. Currently my project locks itself to one screen or the other, refusing to span across both.

    I have tried with ATI EyeFinity using a 3840x1080 across two displays and this works but it breaks my Touch Screen input.

    I have 1 Touchscreen, 1 non-touchscreen... I need to keep each pixel space separate for the the touchscreen input to work properly...

  • I have set my window size to 3840x1080 to cover the two pixel spaces but the app will only run in one pixel space. I need to make it span across both but its not working...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Interesting idea... similar to how I thought I might have to do it but I wasn't so sure about the collision thing.

    Thanks I will be looking into this!

  • Is there a way to transpose touch input?

    If the left side is 0%, right side is 100%-

    I would like to touch the middle and have it respond as if I touched it at 25%.

    Touch the right side and I get 50%.

    Touch the left side and I get 0%.

    I need to transpose my Touch input X by 1/2.

    Is this possible?

  • Is there a way to do a "Windowed Fullscreen" mode?

    I need to span multiple pixel spaces using multiple outputs on my graphics card and I can do this when I am not full screen but I need to ditch the "browser" look around my app...

    If I use the Fullscreen mode my window is locked to a single pixel space only...

    Thanks!

  • My project is 3840x1080 so it can split in half over two screens. The problem I am running into is that even with Extended display turned on I lose half my image... it won't show on the secondary display. I can make it show if I use something like ATI EyeFinity to create a 3840x1080 pixel space. This creates a problem however as Windows sees the one touch screen and the non-touch screen as one surface and input from the touch screen is scaled 2:1 to cover both screens!!

    Is there a trick to getting the secondary display to show the other half of the double wide project? I am running in full screen mode... I can stretch a window to cover both screens but that's not ideal... Is there a "faked" full screen mode that will stretch across both?

goblynn93's avatar

goblynn93

Member since 8 Apr, 2013

None one is following goblynn93 yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies