Crazeh's Recent Forum Activity

  • It works it works it works!! I set a global number! When she overlaps the teleport sprite from the room, it sets the global number to 1, then the island checks the number, if the number is 1, her position is set to the 'invisible' sprite I want it to! Yay!!!

    Thank you <3 <3 <3 <3 <3

  • The wanting to have separate event sheets for each sprung out of the issues I had with the character responding to auto messages with the npc's, where they would both speak a word when she was overlapping it's sprite. But when she was set to respond to two different npc's, I ran in to some issues with her not shutting up when she leaves their area. and the "or" statement not working as I would prefer it did. ^_^

    Simply copying events seemed like an ok quick fix.

    Not gotten round to looking too deep in at it yet, will probably have to if I want her auto responding to more than one on a layout, just not had time since most time so far goes to drawing the damn graphics :P

    Had some thought to "click" talking tho, assuming the simplest way would be to have the chat bubbles auto destruct when walking away or clicking again, but I guess it involves these things you mention to have them give a different "reply" the second/third click etc, so i should get started on the stuff said so far :) So much stuff to learn! ^_^

  • Thank you! I will surf around a bit and see if I can learn how to do what you just suggested! :)

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  • dl.dropbox.com/u/44684026/64.capx

    I'm feeling it might simplify things for me if I can use separate event sheets on the different rooms/houses, and areas.

    Please excuse the random mess in the set-up of things, was not planning on having visitors.

    And I've not spammed the forums enough to get to use an actual link ^_^

  • When my 'global' player teleports from a box on one layout, she automatically ends up at the corresponding x-y area on the target layout. This looks rather odd.

    I would like to be able to f.ex have several houses on one layout (each house also being it's own layout), and when the player leaves the houses, it should end up on an invisible block outside the house it went in to.

    Is there any way I can f.ex tell the layer it arrives at, to check which layer it came from, and then place the player on an agreed on block?

    I realized I Could copy the target layer 50 times and have each "house" lead to it's own instance of the target layout, but this seems like a massive waste if it can be done simpler, and I could in that case not use a global player.

    Sorry if this is poorly explained.. I've only been playing around with construct for a little over a week..

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Crazeh

Member since 4 Apr, 2013

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