When my 'global' player teleports from a box on one layout, she automatically ends up at the corresponding x-y area on the target layout. This looks rather odd.
I would like to be able to f.ex have several houses on one layout (each house also being it's own layout), and when the player leaves the houses, it should end up on an invisible block outside the house it went in to.
Is there any way I can f.ex tell the layer it arrives at, to check which layer it came from, and then place the player on an agreed on block?
I realized I Could copy the target layer 50 times and have each "house" lead to it's own instance of the target layout, but this seems like a massive waste if it can be done simpler, and I could in that case not use a global player.
Sorry if this is poorly explained.. I've only been playing around with construct for a little over a week..