Prox's Recent Forum Activity

  • You can install XAMPP and run your exported HTML5 project on your local webserver. After that, just take your mobile device, open browser with "http://your-local-ip/gamefolder".

    But you must export and update your files manual every time you change something. So better buy a personal licence.

  • <img src="http://world-inventors.com/sequence.png" border="0">

    Here an example .capx http://tinyurl.com/bpt8p5o

  • You can add Instance Variable to each button to store the numbers.

    In your eventsheet you can access them for example:

    ButtonA : on clicked => TextA : set text = ""&ButtonA.yourVarName

  • Yes, but if you have many different objects and, for example, you want to set an offset for 4 directions thats a lot of work. Or you workaround with overlaying a transparent sprite.

    I would prefer some function like "Overlapping at directions" where you can specify pixel offset from left, top, right and bottom.

  • If you want, upload your project file so i can take a look at it. My current project use a lot physics too, maybe i can find your mistake.

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  • I'm sure you dont need to know the coordinates while the object is moving. Yonda said it right, you better try to handle this by events.

    But if you still want a formula, have fun with it <img src="smileys/smiley2.gif" border="0" align="middle" />

    en.wikipedia.org/wiki/Exponential_growth

  • If you use

    Button: "On clicked" => Sprite : "Apply Physics Impulse towards position"

    it will only trigger once per click.

  • New Feature:

    • Touch: OnTouch Object at offset

    Revise Feature:

    • Collisions: Is overlapping at offset in both directions

    There is no function to check an object is overlapping inside another object in both directions. For example on X-Axis: (+)20px from left AND (-)20px from right. To get this work is currently a tricky workaround.

    I would be happy to see the two features coming with the next release.

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Prox

Member since 3 Apr, 2013

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