jerrylee's Recent Forum Activity

  • Can you add Axes and Arrows

    https://steamcommunity.com/sharedfiles/filedetails/?id=391649475

    [attachment=0:2vcrkb3e][/attachment:2vcrkb3e]

  • The only way I know how to do it, and force vertical is to make the Layout Width No Bigger than The Screen Width but Make the Layout Height Larger.

    If you can make the boss fight or whatever you need to vertical shake on it's own layout it'll work fine. Example Below.

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  • [attachment=1:3mi5twcs][/attachment:3mi5twcs]

    Axes and Arrows is an action-combat platformer for up to 4 players. The game features competitive local Multiplayer and an expansive quest mode which can be played solo or two player cooperatively. The core mechanics aim to be simple and intuitive, all the while maintaining a fast pace to the action. You're equipped with arrow projectiles, a melee attack, and a dash move. Each attack can be used offensively or defensively, rewarding the player for quick reflexes and movement with finesse. There's also a unique cannon mechanic instead of the standard respawn system. At the beginning of each match and for each life you're character enters the battle field from being launched by a siege cannon that is controlled by the player. If you can crash within range of the opponent you score an automatic kill, which is a great way to shift the odds of a match.

    [attachment=0:3mi5twcs][/attachment:3mi5twcs]

    For more info, screenshots, clips here's the Steam Greenlight:

    https://steamcommunity.com/sharedfiles/filedetails/?id=391649475

  • I think it's FRAPS' job to be compatible with all software, not all software's job to be compatible with FRAPS.

    I can see what you mean, unless it's a case where Node Webkit used to work with Fraps just fine. The idea to split the node webkit and C2 downloads broke it. That would mean the compatibility issue is on your guys end, not Fraps.

    It's also horrible with every other screen capture option which is making the marketing, and promotion of our games much more difficult. Hopefully you guys consider the feedback, and not the criticism.

    On the topic, the best alternative I found so far that can capture 60fps is OCam. Unfortunately not as solid as Fraps, please fix this bug.

  • Everything about this is awesome and hilarious

  • I get incredible performance on CocoonJS with Canvas+ and the right settings. You just need to learn more about the platform and how your game is designed

  • If that's all it took, I'm sure I would've done that long before high school.

  • That sounds like a horrifying combination of snake + shoots and ladders.

  • Gameplay, the 2 highest traffic Indie Titles, Crawl and Nidhogg have really awful pixel art as a design choice.

    I play them non stop, I've always been a gameplay over graphics person, but it's relative.

    People bought Final Fantasy XIII so clearly theres a market for beautiful games that play awful.

  • Occasionally the cloud compiler with Cocoon JS will not function properly for certain users, like last weekend every APK Export for me failed, but a friend of mine on the east coast had no problems.

    So if there's issues with Cocoon JS you can't troubleshoot easily I just wait a good 24-48 hours to see if it's anything server side before I put too much time into troubleshooting.

  • Here you go

  • > Cocoon 2.0.2 completely tanked all of my ad display numbers.

    >

    > Are you guys planning on fixing that or should I just use an older version when I compile?

    >

    Yeah same for mine, fillrate dropped to 10-40%, before it was consistently 80%+

    what networks do you use?

    Im mopub market, admob, millenial, inmobi

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jerrylee

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