09millarda's Recent Forum Activity

  • ggibson1 Probably why then! Thanks a lot! At least it is running poorly not due to my poor optimisation...

  • Right, I have created a mobile game, I won't bother explaining it, and when I test it out on my phone it has a really poor FPS (around 22FPS)... I export it using cocoonjs and test the app using the cocoonjs launcher app for iphone. I run my game on an iphone 4 as a sort of benchmark so that i know it will run smoothly on other devices that are not so modern.

    In the construct 2 editor it says the estimated memory use is 9.6mb. I think that is low? I have done all I can to remove possible problems such as adding tiled background instead of a large image, set transparent background to no, removed as many transparent objects as possible etc. Why isnt it running smoothly.

    I am using 3 or 4 'every tick' commands but this shouldn't really affect the performance, should it? I have run the game in debug mode and it is calculating only 400 collisions per second, There is no physics in the game, there are only 14 objects on the screen, at the moment. I don't think I am doing anything wrong.

    Is it just the fact that testing the app on on the cocoonjs app slow it down? Please help!

  • I am making a game (no need to explain what about, it's pretty obvious) An d i have come across a problem.

    Download Herehttps://www.dropbox.com/s/0jb8guw7ohoglvn/PhysicsGame.capx

    The problem is that when you rotate an object (do this by clicking on an object for 0.5 seconds and then it will rotate to your mouse/touch input) and then slide your cursor onto another copy of the object (import new copies of the object by clicking the platform button at the top and then clicking where you would like it to spawn) that starts to rotate to your touch/mouse input as well.

        I want it so that you can only rotate one instance at a time and that when you slide your mouse/finger over another copy of the object whilst rotating another, it won't start to change the angle of it.

       Thanks in advance if you have any helpful suggestions:)

  • Thanks a lot little stain. I was so eager to get the post out i didn't think about making it an object variable. Now it works great. thanks again.

  • Look,

        Before I start, i can do alot of things in construct 2 as i have been using it for around 9 months now. Maybe im tired (i don't know..). It is probably a noobish mistake but here it is anyway.

    I am making a game that allows the user to place and move platforms around the screen to allow the ball to drop into a certain point. There is one problem; the rotation.

       To rotate an object you click on it for one second and then the object will rotate towards your mouse or touch input. There is a problem though, when you spawn in more copies of the object and then try to rotate one of them, all of them rotate! HELP please?

    Here is the link:

    dropbox.com/s/0jb8guw7ohoglvn/PhysicsGame.capx

    Thanks in advance...

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  • It's a very simple question (i hope)... is there a way i can make my mobile game multiplayer online. I would like it to be that the server hosts on the users network or can connect to other users' networks.

    Please help.

  • I've been thinking... ("oh, that's what that funny smell was...") how to make a realistic sea. I am making a top-down pirate battleships game and i really need a good sea texture with the wave movement.

    Yes i've tried the water effect and warps but they just don't look good. Please can you help?

  • I want to know how to, or if I can, apply the no-save feature to audio or variables. I need this to make sure my game saves at the correct points without saving the background music with it. At the moment, when I hit load, it also loads the point of music I saved. Please help.

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09millarda

Member since 27 Mar, 2013

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