Venivididormi's Recent Forum Activity

  • You've also got pixel rounding off, and have lots of sprites (including background images) with collisions enabled that don't need it.

    As well, your animations play too often. Personally, I would make them wait a while (ideally randomized) after blinking before triggering the animation again.

    Probably minor things but everything helps.

  • Lol I was writing a post explaining it, then realized the original capx had been updated since I grabbed it last. Complete rewrite, now i'm confused.    <img src="smileys/smiley36.gif" border="0" align="middle" />

    In particular the bitsolver used when destroying blocks after generation has changed a fair bit. The "repeat 4 times" X+cos(a)*16, Y+cos(a)*16 method has been replaced with a bunch of if/then loops.

    Can you explain the main changes in the project and reasons for them?

    In particular, can you explain this comment "You WILL have to change how it create tiles, as right now it will create every tile stored in the array to your specified X point."

  • All the loops and the array.... anywhere to point me to, to understand it properly ?

    If you're still interested I can try to explain it.

    If you specifically want to understand the bitwise tile selection method, this does a really good job of explaining it.

    saltgames.com/2010/a-bitwise-method-for-applying-tilemaps

  • Small reputation, i cant attach picture.

    Link here _www.freeimagehosting.net/xza4h

    Looks cool. The inventory system must have taken a little while.   <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Big fan of Terraria huh? Me too! Good taste!

    Absolutely love that game, and other similar ones heh. But, i'm also mixing in a number of other genres, so it's not a clone. I know people will see nothing but terraria and braid until I replace the placeholder assets however. I want to post video now, but I don't want to explain "yeah yeah placeholder art" to everyone who watches it.

    A bit of a conundrum, since posting the video might attract a good artist to replace the placeholders. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • It's probably Javascript garbage collection.

    I was discussing this issue with a programmer friend and yeah that's what he guessed as well. Making sure sounds are preloaded does seem to have improved my project (for the first few seconds of gameplay which stuttered a bit before). But, i'll try to optimize further.   <img src="smileys/smiley1.gif" border="0" align="middle" />

    Just added proper portals to my project, so you can warp between the randomized areas and your home area. Hopefully i'll cap a video and post it on dropbox or something soon.

  • I currently have 4 games on IOS and Android. 2 are ad revenue based (built with cocoonJS) and 2 are .99 cent games via phonegap. All made with C2.

    Did you manage to make these and submit etc without a mac? One of the main things stopping me is i'm on PC, and I refuse to buy a mac just to export a project to iphone.

    Also, what were the main hurdles you ran into when creating an iphone version? Framerate issues? Supporting multiple screen sizes? Any info you can provide would help a lot.    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nice stuff, I might want to use some in one of my projects. Need to do a lot more work before I worry about that though.   :)

  • I get this all the time. Seems to occur the most when i've been working for a while with a bunch of other programs like photoshop open as well. It usually won't close until I bring up the task manager at which time it suddenly pops up a windows "construct 2 has crashed, searching for solution" box. I cancel it and construct 2 is now closed. It wouldn't be such a pain except the next time you open construct you have to manually find and load the last file you worked on, since it's not in history due to the crash.

    Win 7

    Construct 2 Personal R126 64-Bit

    This issue happened on previous c2 versions, as well as the recent update.

  • *snip* - Removed invalid bug I thought i'd found. Nothing to see here, carry on.   <img src="smileys/smiley36.gif" border="0" align="middle" />

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  • I had an issue somewhat like this a little while ago. I was importing sprites like i'd done a million times before, working working etc. Then I closed down construct 2 and later tried to reopen the capx. Got an error that it was missing a .PNG file and lost hours and hours of work. I even manually made sure the .PNG was in the directory specified, still refused to open with the same error. This has only happened to me twice out of many many hours in the program, so I didn't report it.

    However, I suspect it was because I did something funky like copy pasting image data from a sprite already in memory instead of loading a new sprite from a file. I'll see if I can repro this and provide more info.

  • Thank you. Yep, this was made for a gamepad, pretty much.

    Looks amazing. I wish I had those kind of art assets for my project. :P

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Venivididormi

Member since 25 Mar, 2013

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