Lol I was writing a post explaining it, then realized the original capx had been updated since I grabbed it last. Complete rewrite, now i'm confused. <img src="smileys/smiley36.gif" border="0" align="middle" />
In particular the bitsolver used when destroying blocks after generation has changed a fair bit. The "repeat 4 times" X+cos(a)*16, Y+cos(a)*16 method has been replaced with a bunch of if/then loops.
Can you explain the main changes in the project and reasons for them?
In particular, can you explain this comment "You WILL have to change how it create tiles, as right now it will create every tile stored in the array to your specified X point."