mochakingup's Recent Forum Activity

  • mef1sto

    your character is simply amazing!

    feel like I'm looking at pixar character

  • Hi,

    you can set the max speed and deceleration temporarily,

    and then set it back to the previous value after the player regain control

  • CrudeMik

    that's awesome! I got the dragonball fight feeling there

    Zaksoid

    agree with mineet here! love the details that you put in that level

  • mineet

    Thanks everyone! glad you like it!

    RandomExile

    hey thanks! you can play it from link in my signature, but right now it still lack of contents, currently there's only 3 level playable

    RandomFellow

    thanks! I use photoshop to create the images

  • > lucid

    > Request please. I/We? would like the option to Hide/Show the entire sprite. Since I use a Spriter object for player widgets. I would like the ability to hide and show as required. I couldn't it in the plugin option for actions :(

    Yes, that sounds pretty easy. If it's not in the next update, please remind me again.

    if it's possible, can you also add the option to enable/disable collision for the entire sprite as well?

    it would make everything much easier :)

    I think the problem jayderyu encounter is when we drag scml object from object bar, the object properties of SCML file came up empty

  • RandomFellow

    that's a lovely interface!

    tchem

    thanks! the way of yiji is also looking good!

    love the atmosphere and the ambient sounds

    and here's a screen of the garage,

    acting as a shop and equipment screen:

    <img src="http://i.imgur.com/amEyNqq.jpg" border="0" />

  • yes I'm aware of it, you can make it so that even with silent takedown the player still punished.

    it could add more choices on later level, say there's a crowd of guards, you can sprint through them with bullets behind your back, or take down one guard and get out quietly but with huge collateral damage

    :)

  • Hi, nice demo!

    great graphics and love the atmosphere,

    the animated scanline effects on the briefing screen makes me a little bit dizzy though,

    run great and no performance issue on my desktop,

    I have a few suggestion,

    maybe add a silent takedown mechanics, to bring down guards without noise

    and since it's a stealth mission, don't you think it's better to bring a gun with a silencer?

  • I think you need to add 'trigger once' condition

  • Hi Magistross thanks!

    It works!

    I wasn't aware of that expression,

    but when the mouse get to close to the image point,

    the gun starts shaking violently,

    any idea what might caused this? or how to prevent this?

    *edit:

    nevermind, I found the solution

    by putting another image point in the back of the gun

    thanks for all the help! :)

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  • Hi everyone,

    please bear with me

    I'm not a programmer, and my math is pretty much zero at best

    I'm creating this mech shooter platformer,

    and I encountered some trouble with the gun aiming in my game

    it's not really a big problem really, but the curiosity is eating me

    so I created a gun, where the origin of the sprite is at the bottom,

    and an image point for spawning the bullet.

    I have created an action to set the angle to point to mouse position,

    so it looks like this:

    <img src="http://i.imgur.com/1NvQQHq.jpg" border="0" />

    now, it is working as it should,

    but there's a bit problem with the accuracy this way, the gun won't shoot exactly where the pointer at.

    So what I need is for the sprite to point from the image point, but still rotate on its origin

    so I figured i would need to point the angles toward this position instead:

    <img src="http://i.imgur.com/9V24xs6.jpg" border="0" />

    is there some way I can retrieve this position using equation?

    or can this be achieved in some other way instead?

  • nimos100

    hi, you can create subfolder in object/project bar

    and organize all your objects as necessary

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mochakingup

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