tm2000's Recent Forum Activity

  • You need to add "System->Trigger once" to your events 14, 16 and 17.

    Otherwise they are triggered every tick and your animation is constantly restarted from the beginning.

    How would I do this. I just tried adding below below system -> trigger once -> action // player -> set animation to jump (play from beginning) but that doesn't work.

    Tried adding it on the action on the events you said but system -> trigger isn't on the actions bit.

    Sorry fairly new to construct also!

    Thanks!!

  • I have ran into a problem with my jumping and falling animation. For some reason it looks like its only playing one of the frames in my jump and falling animations, when i actually have around 7-8 frames.

    This is what i have so far

    imgur.com/a/8lVjI

    The running animation works fine tho.

    Can't seem to figure out why the animation isn't playing, any suggestions?

    Thanks in advance <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

  • Hello guys,

    I have looked about and can't seem to find the right guide for it. Knowing me and being new to development I am properly wording it wrong.

    Basically I looking to add a leader board to my game. Say I collect 10 coins, that would then show up on a separate page showing the score. Which then (once the game is live) other people playing that game would see that score and so on.. Generally just a basic online leader board system

    Thanks

    Hello guys,

    I have looked about and can't seem to find the right guide for it. Knowing me and being new to development I am properly wording it wrong.

    Basically I looking to add a leader board to my game. Say I collect 10 coins, that would then show up on a separate page showing the score. Which then (once the game is live) other people playing that game would see that score and so on.. Generally just a basic online leader board system

    Thanks

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  • Here's how it works...

    https://www.scirra.com/manual/151/9-patch

    You'll have to make an image that has a center piece that is tilable (or stretchable) and set the margins of the edge (top, bottom, left and right).

    Something like this: dropbox.com/s/ebnmh526kjren ... .capx?dl=0

    Hope this helps. Cheers!

    Works perfectly exactly what i wanted! Thank you.

    I have one issue though with replacing the blocks. Is there a quick way to replace everything in the events sheet with something else. I tried right clicking and replace object but that only shows the tiled background.. Probably me being new to it and i am missing something. Also tried replacing everything in the events sheet individually with"Ground" for this case. As i want to just replace "Block" with "Ground" everywhere.

  • So, 9-Patch is what you want. Substitute the Tiled Background Block for a 9-Patch.

    Okay cool thank you! I will look into it

  • I'm not sure I understand what you want, but, if I get it right, you could solve it using 9-patches for playtforms instead of tiled backgrounds...

    Using the endless runner template. I have just basically replaced the Block they have used with my own. But mine has snow on the top, which is then repeating below it.. because its just repeating the image of the Block i have used. But is there a way i can make the corners of each platform a different block. Along with then making the blocks below the top onces (with the snow) a different Block as well

  • Hi,

    On an endless runner game. How would I make the edges and everything below the top platforms different to the top platform the player is on.

    (Randomly generated platform)

    Basically I am trying to figure out how to make the edges and everything below the top platform different to one another so they don't look the same. As the top platform I am using has snow on it. And i want the ones below (depending on the height of the platform) to just be rock. As well as the corners of every randomly generated platform to be a 'corner platform.

  • Hey Jackriduk!

    Just updated the other capx to include a speed increment.

    https://www.dropbox.com/s/i9q4h6jz3abau ... .capx?dl=0

    You can set the maximum and initial values by changing the constant MAX_LEVEL_SPEED and the variable levelSpeed respectively.

    I bookmarked every change I added to the code. You can see a little star besides the changed lines.

    Hope this helps. Cheers!

    Thanks again, exactly what I was looking for <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /> Great help (this is my official account, couldn't remember the password)

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tm2000

Member since 23 Oct, 2017

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