Tinimations's Recent Forum Activity

  • Glad I'm not the only one. Yes it shows the same symptoms. Always the start of a layout! Maybe it's fullscreen that messes up?

  • It doesn't work the way you think. That unloader only unloads assets in the active layout. Construct cleans the active layout memory when you change a level anyway. Unless your entire game takes place in one layout without changing, the plugin's useless. The cached memory use which is the source to everyone's headache can't bne touched. Once loaded in, it's never unloaded. The nr. 1 biggest design flaw of Construct 2's runtime in my opinion.

  • So I've had a build of KlangM on my phone for a while, working fine, no issue. However suddenly it just started to blackscreen. Audio works, and I can tell the game works based on the sounds I'm hearing, but nothing past that. It also happens on the exact same spots every time, even the C2 loading bar doesn't show.I tried reinstalling the app and also installed a new update on the phone. Anyone experienced similar problems? I'm using a Galaxy S7, and I built it using PhoneGap.

  • Not as of now no. If you're planning on making a big game I can promise you it's only gonna get worse. I don't recommend using C2 for a game relying on excessive use of sprites.

  • Made a 4 minute prototype from scratch in roughly 13 days.

    I put SuperHot, Portal, Thomas Was Alone and Alice in Wonderland into a blender. Think the result turned out pretty cool everything taken into consideration.

  • Anonnymitet I only have two 60 hz monitors. I refuse to think it's the GPU. My main setup has a 970, the laptop that got the worst results has a 1060 optimus setup. While one could first blame it on the intel card, that screen was only duplicated. No such thing as any overload taking place. The moment I unplugged the monitor it ran butter smooth again.

  • I might've mentioned something similar previously on the forum, but I have been noticing very severe framedrops lately during preview on setups with monitors of different resolutions.

    I first dismissed it as some isolated incident, but when I tried hooking my new beast mode laptop to a monitor (with different resolution than the laptop itself), it quickly became unworkable. A blank project with one platform object chugged along at 20 fps during preview. The moment I went back to a 1 monitor setup, it all worked again. Is this a C2 issue or a chromium issue?

    Edit: This happened on all browsers I tested on (Chrome, Firefox, NWjs)

    Thanks

  • Ashley That makes sense. Does this mean that I might see more consistent results if I ensure the additive color never go above 255 in any color channel?

  • Ashley Yes one would think so, but I find it a bit strange that the framerate isn't struggling more. If I was overloading it I would see regular spikes down to the sub 30 range right? I also don't have a way to measure the GPU usage in C2? I can't open my project in C3 due to some missing plugins. Is there some checks or some ways to force a draw even at the cost of framerate? It's a shame I can't record or document this issue so easily.

  • While I know that using lots of WebGL effects on mobile's a bad idea, there is one issue I just can't wrap my head around. I have 2-3 layers with additive blend mode in KlangM, however I often find them to skip frames, which makes the game uncomfortable to look at (The normal layers works just fine). This only happens with the additive blend mode on. Is this a sign that the GPUs struggling, or is this a bug within construct's renderer? This only happens on mobile.

  • The size of my game in terms of code and assets' pretty small. Around 20-30 mb. However the combined size of music files are around 150mb alone, and is only expected to rise. This prohibits me from using the C3 compiler, and many other solutions as well. I'm wondering if anyone knows any tricks on how to get around this? Is there any way to have the APK compiled without the media content, and have it inserted after the fact? Can I stream the audio from an url? etc. etc.

    Thanks

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  • TheRealDannyyy Thanks, I'll make sure to test it!

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Tinimations

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