> This jankyness issue is bringing me to the point of madness. The game starts almost without fault to jag harder and harder the longer the playsession. I'm to submit Klang to IGF this weekend, and I know it stands no real chance in the technical department due to this issue. I'm just hoping the avarage judge quits playing out of time constraints before the jaggyness kicks in. IT REALLY SHOULDN'T BE THIS WAY. Like someone else mentioned, I'm often daydreaming what it would be like to work in GM instead...
>
> I also see there hasn't been a new node webkit since march? When's the new edition with chromium 43+ coming out?
>
> I'm getting desperate here... This jaggyness issue and the ridicilous memory consumption of the engine's making me fear for the game's chance on the market.
>
You suffer stutter in NW 10.5?
— I tried exporting a build with it. The jankyness seemed gone, but back was the horrible memory management. The memory use grew bigger and bigger until it eventually crashed (At worst the collective memory use between all the processes was 4gb, LIKE WTF). At least something got better with the latest editions.
Gianmichele I will try it. Thanks for the tip