I?ve been testing wall jump mechanics. Currently I?m playing with this tutorial. scirra.com/tutorials/452/platformer-enhancements-wall-jumping
My problem is that the player has too much control up front. Here?s what I want to test out:
-Player performs a wall jump
-Character object moves on it?s own, until the jump reaches it?s peak. (Player has no control until this happens.)
-Once peak jump is reached, control is given back to the player.
Sure, I can easily take away player input, but I don?t know how to make the player object continue moving. It just pops slightly away from the wall, and stops.
It?s this sort of popping away behavior that?s bugging me. I want the jump to follow through, automatically.