SecondDimension's Recent Forum Activity

  • Yes this option was definitely added as part of a recent update.

    Under the 'View' menu at the top there should now be 2 checkboxes: 'Snap to Grid' and 'Show Grid'

    EDIT: Oh dang, not quick enough!

    EDIT EDIT: Oh wait, I accidentally answered your second question. Hooray!

  • OK, so building on all the excellent tips from the guys above, I have done a few hours of testing. I tried a load of different combinations, and I have found one that seems to work.

    So in summary I have managed to get Webfonts to work on Chrome with WebGL and with the pop-in suitably hidden. It seems to work perfectly for me, I have tested with 3 different textbox objects and 5 different instances of each, all on screen at once. I would appreciate some others testing this same method, to see if it's just working on my machine/setup etc.

    I would also like to reiterate that this is all stuff already suggested by Paradox, Dave Hailwood, Thndr etc. But I just wanted to share that I put it all together and got it to work how I wanted, maybe it might help somebody else as fussy as me:

    Textbox1 [On Created]:

         > Textbox1: Set Invisible

         > Textbox1: Set Font Size to 0

         > Textbox1: Set Web Font 'Font_Name' from 'Stylesheet.css'

         > System: Wait 0.6 Seconds

         > Textbox1: Set Web Font 'Font_Name' from 'Stylesheet.css'

         > Textbox1: Set Visible

         > System: Wait 0.6 Seconds

         > Textbox1: Set Font Size to 12

    (Be sure to use 'On Created', as this is called before 'Start of Layout'. This is all tested with local embedded Webfonts too.)

  • Dave Hailwood, Thndr, thanks for the tips. I'll give it another go and see if I can get it working a bit smoother

  • Yes I also still have issues with Web Fonts when using WebGL, and I still get that flash of the wrong font even when embedding the webfont in my capx.

    Fonts are the one thing I find really frusting about Construct2, I would really like a way to just embed my own font and have it work, or perhaps a built-in and robust SpriteFont plugin. I think a trigger for 'On Web Font Loaded' would be useful too

  • Results are in for this; I noticed a lot of games from this thread are in the top 100, so well done everyone

  • AdamD says he's on holiday for a few days, but he'll come and respond when he's back

    Edit: In case you're wondering, I'm his trained monkey butler

  • Thanks guys, the weapon randomisation is kind of left over from my original plan for the game (a plan which changed a lot). Also, I think that once you have an awesome weapon then you'd never go and get another one. I thought about having drops that increase your firepower, but maybe one of the enemy type reduces your firepower when they hit you?

    As for goals, I think it's just going to be a high score game. Not sure if you noticed but your multiplier shoots up when you're not shooting, so you can sort of farm the enemies into a certain area and then blast them. Still, I've not totally dicounted throwing some goals in there.

    The controls feel OK to me, perhaps they should be a little tighter. But I definitely know the collision detection is slightly off in places, so I'll tweak that for sure.

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  • Hey guys,

    I thought I'd post my current work-in-progress game and see what everyone thinks. It's a kind of bizarre top-down shooter, I was trying to create a strange world, with a retro vibe. I guess I set out to make the Jet Set Willy of top-down shooters.

    I'm happy with how it's going, especially the music I wrote, but I'm not sure if it needs more in terms of gameplay. It's definitely not finished, but I'm trying to decide how much more I want to do with it. I wanted it to be a simple thing that I finished quickly so I could move on to other small projects. So yeah, any feedback is appreciated.

    It's called The Void and a current playable version is on our website here: The Void

  • mineet Thanks, I quite enjoy the blogging side of LD; you really learn a lot.

    So I've just been through and played a lot of these entries, they're all of a really high standard, so great work everyone. A special mention from me to JohnnySix for his fantastic music. Also very well done to Rilem and onzephyr, I absolutely bloody loved both of your games

  • Sorry I'm a bit late to post my entry, I was on holiday. Anyway all your games are looking awesome guys, I'll make sure I rate them all over the next few days. We posted quite an extensive postmortem of our weekend and some of the experiences with Construct 2

    So anyway here is our LD entry:

    http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14838

    There were 3 of us doing it, all using C2. Myself, James (our artist) and Adam D.

    Incidentally, Adam D. has just signed up to the forum to post his C2 lighting demo, which is frankly insane: http://www.scirra.com/forum/casting-shadows-in-c2_topic67369_page1.html

  • Mine was going OK with some minor crashes, but since r126 it has been a lot better, thanks

  • I wonder if you could create a sub-event with the system condition "only trigger once" and put all the create object actions against that?

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SecondDimension

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