jlwinn8's Recent Forum Activity

  • I don't think you can just 'do a kickstarter' on a whim like that. It would take a lot more time and dedication than actually learning an existing 3d engine.

  • Rukiri Absolutely. I don't have the team or time to make a game to the scale of LoL and DOTA. Most likely I would be sticking with 1v1 and 2v2, but I wanted to see if it would be feasible to push the limits to 3v3.

    Heaven knows 5v5 would be a nightmare.

  • Hey Everyone,

    I've dabbled a bit in C2's multiplayer plugin and I think it's a great tool. However, I'm concerned about starting a major project on the basis that the multiplayer plugin will work for me.

    I'd like to have a simple MOBA game, such as DOTA 2 or League of Legends. Granted, this version would be much more simplified and would probably only have a max of 6 players online at once. My question is: can multiplayer meet my needs? Would I be able to have a server(s) and just run a hundred or so tabs to be the host of each game?

    Thanks for your help!

  • Here's a capx of an example project. I'm working on a project that involves a lot of leveling. The basic mechanics of leveling are easy, but as was mentioned before, thing's get really tough to balance once you have multiple things going on. Let me know if you have any more questions.

  • I figured it out! Hopefully this will help anyone with the same problem.

    In Visual Studio 12 I searched for "SystemTray" and found this:

        shell:SystemTray.IsVisible="True">

    A simple change to

        shell:SystemTray.IsVisible="False">

    fixed everything.

    Thanks for the help guys!

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  • Oh thanks! I got the app to use the full screen of the phone now. My only problem is that I can't seem to get rid of the white bar on the top where the signal strength and network status is shown. I don't even know what that's called actually. If I knew I may be able to figure out how to get rid of it. :)

    Thanks for all the suggestions so far. I've almost got this problem fixed!

  • Oh sorry, I mistyped. My resolution is definitely set at 1280x768.

  • I've been using this as a guideline.

    msdn.microsoft.com/en-us/library/windowsphone/develop/jj206974(v=vs.105).aspx

    I', testing it on a Nokia Lumia 920, which has a resolution of 768x1200.

  • Unfortunately it's still the same. I've tried every option possible under the 'fullscreen in browser' menu as well. Still no luck. Any other suggestions?

  • My game wont fill the entire space of the phone. I have the resolution set at 768x1200 but there are still black bars around the app. Also the top status bar stays there and wont go away. Any ideas?

    Here's a screenshot. imgur.com/O7rwEUp

    Thanks!

  • Im having a similar problem. My game wont fill the entire space of the phone. I have the resolution set at 768x1200 but there are still black bars around the app. Also the top status bar stays there and wont go away. Any ideas?

    Here's a screenshot. imgur.com/O7rwEUp

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jlwinn8

Member since 11 Mar, 2013

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