Excal's Recent Forum Activity

  • Wow, this thread has exploded! Thank you everyone for your amazing help and great insight.

    hi. i guess this is going to be a mobile platform game, isn't it?

    I actually intend to port it to iOS, but I won't discard the possibility of it being playable on a browser. I'm also entering it into the Newgrounds Construct 2 Touch Game Jam, so I absolutely have to have the game working with touch controls and decent FPS on various mobile devices.

    have you tested yours yet? is it working fine?

    On CocoonJS? Not quite yet. After the game jam, I intend on turning the game into an iOS space shooter with a story (ironic statement, I know, but I'm working with some writers lol). It saddens me to see that there could be issues with touch controls when exporting through CocoonJS.

    I understand Scirra develops Construct 2 as an HTML5 Game Engine, but if there are issues with porting to other platforms, that hurts the commercial viability of games created with their engine, which can turn people off if news gets around.

    also, I organize my projects with many eventsheets, and include them all on a Main eventsheet.

    I actually don't know how to include event sheets on another event sheet. I checked the manual, but maybe I'm just bad at finding where to do this.

    I was ready to make it for you, including my personal debug system on your file, to show you how it can help you in future.

    You don't need to do that, especially since I've modified the events after the changes to fix my touch control issue. I think it would be more helpful if you gave an overview of how you do it and the reasoning behind it (possibly in another post somewhere?). I've only recently begun reorganizing my event sheets. Originally, this project was around 400 for its current state - right now I've trimmed it down to 313.

    Your problem is already solved?

    Not quite, at least not multitouch.

    You can try it here: http://exeneva.com/html5/Icarus

    You'll notice that single touch is working fine, multitouch is having issues. So right now you can't fire and move at the same time.

  • Thank you so much. This helped immensely.

  • This seems excellent. 10GB is quite a bit too!

    Here's my referral link: https://copy.com?r=2vKYt3

  • What is the price you are expecting to pay ?

    This. It is not enough to say it is a paid job without specifying your budget.

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  • Thank you! :)

  • I've decided to finally release my .capx because this is driving me insane.

    I took the working example from here, changed the sprites to my own, ran the example with my sprites to confirm that things worked, then copied and pasted them over into my project and... the analog joystick that is supposed to appear on screen never shows up.

    Can someone help me? This is the second day I have been trying to solve this and so far still no luck.

    <img src="http://i.imgur.com/zslCUV8.png" border="0">

    Icarus.capx

  • I have tried those. I have spent nearly a full day trying different possibilities with the touch behavior.

    Apparently there is a specific setup you have to use to 'get it right', and I'm still trying to find what that is.

  • It looks like your trying for dual analog

    If you can make sense of the tutorial page

    https://www.scirra.com/tutorials/398/touch-stick-controllers/page-3

    Also you can download the tutorial capx

    https://www.scirra.com/tutorials/398/touch-stick-controllers/page-5

    Hope any of this helps, but the tutorial was created to get touch analog sticks working. Including dual analog. Good luck.

    Thanks. I'm saddened to see this is the ONLY tutorial in the Mobile section of the tutorials site. Are there really only a few people who have multitouch games made with C2?

  • Touch has one of largest lists of expressions, and it never occured to you that something else like say touch index might work instead?

    Before suggest to me touch index, please realize that touch index increases based on the number of touches.

    So first touch = 0, second touch = 1, etc.

    But does that really work for an analog stick?

  • So limit the game to only one touch? No thanks.

  • I hope you all realize that a 'Linux version' doesn't just happen, and it often means rewriting a lot of the codebase from scratch and maintaining two different versions of Construct 2: the Windows version and the Linux version.

  • This has baffled me for too long and I've probably bumped too many old threads that seemed to have a 'working' solution by now, all to no avail.

    Test it on mobile here and see that touch IDs revert to -1 insanely fast.

    Here is what the event sheet looks like for the left controls:

    <img src="http://i.imgur.com/5NNjUDW.png" border="0">

    ...and for the right controls:

    <img src="http://i.imgur.com/ecKjkin.png" border="0">

    I will share a .capx with any trustworthy members on this forum who are itnerested, but I won't post a .capx publicly due to the possibility of my art assets being stolen.

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Excal

Member since 9 Mar, 2013

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