Excal's Recent Forum Activity

  • The prototype has been made! Cohack is now reborn as a Unity project.

    Play the ludum dare entry here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=21296

    The project is also now on social media.

    Facebook: http://facebook.com/cohacknightfall

    Twitter: http://twitter.com/cohacknightfall

  • Not a C2 game, but this was my entry - a turn based tactical game .

    http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=21296

  • You mention C# experience. Have you ever worked with Unity?

  • Hi Tobye, I believe that was me. What you're referring to are called coroutines. They're pretty advanced, but they are very useful.

    For a full description: http://en.wikipedia.org/wiki/Coroutine

  • Just want to post an update - I've decided to pick up this project again, but not in C2. What I said earlier still applies - everything in the .capx in the original post is open source, public domain for anyone to use, learn from, etc.

    Ludum Dare 30 is coming up, and I've decided to build a prototype of Cohack as my entry. Like my last ludum dare entry, I'll be using Unity. I'll make the prototype fit the theme somehow, or if the theme is ridiculously different compared to the game mechanics, I'll just submit a working prototype that doesn't fit the theme at all.

    I'll post the LD30 entry here after it's submitted. In the meantime, I've been working on a game design document to flesh out the concept of the full game I intended Cohack to be. Check it out here: https://docs.google.com/document/d/1gQA7GaM9kmP_lD9vEiEbNoVOY2LOnSt82CcJECVeFk4/

    Expect more to come in terms of Cohack updates. The new Cohack project isn't in C2, but so much of the project's history is in this thread that it would be a shame not to update here.

  • Thanks for the kind words, DUTOIT

    I do have a blog, but really the best way to keep up with actual game development would be to follow my online CCG project, as I tend to post random non-gamedev related things on my blog.

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  • I recommend using a state machine, which is just a fancy way of saying you have a variable that keeps track of the game state.

    My open source board game project has an example of this, but if you want to create it yourself just make a variable called 'GameState' and have this variable hold a string.

    Then in your events, have stuff like

    If GameState = 'PlayerStart' then [start of game actions]. The last start of game action should be setting GameState to something else, like 'PlayerTurn', and then if GameState = 'PlayerTurn' you should have a set of actions for that.

  • I'm not quite certain why this is in the 'completed' section, as it's really an incomplete project with several completed 'parts' that other C2 users can take features from if they're willing to dive into the events. If someone can move it to the 'WIP' section that would be more appropriate I think.

    I'm just going to go ahead and say I'm not going to be picking this project up anytime in the near future - at least not for a year or so. I'm going to be focusing on working on my online CCG for the next few years. I may return to this project sometime in the future, but it most likely won't be a project continued in C2. I'll rebuild it in something else since I'll probably have a lot more experience in gamedev and programming at that point.

    I also want to say this project is probably going to be my final (albeit incomplete) contribution to the C2 community. I'll be modifying my original post to say all art assets included in this project are now free for anyone to use, royalty-free. Note that I will still retain the rights to the name CoHack (and I do own cohack.com).

    C2 has been my starting point for gamedev, but after diving into programming I think the possibilities and control are just greater with code than C2's event system. Still, this community has been absolutely wonderful and I have learned a lot. I'm part of a lot of indie dev groups and anytime someone asks how to get started, I direct them to C2. Scirra has created an absolutely wonderful product that is evolving at an amazingly fast rate, and I can't wait to see some high quality commercial games created with this software.

  • Our jam submission: Zems Online CCG.

    I apologize for how hard the game is. We talk about future changes in our latest blog post.

  • With Ludum Dare 29 coming up, I started to think about my skillset and the tools I know how to use and Construct 2 came to mind. It's great to see all the new website changes and that development is still going strong. The new multiplayer feature seems really cool and might be enough to bring me back to using C2 again if it proves to be stable and ready for commercial use.

    I'm still doing things in Unity and absolutely loving game development, regardless of what software I'm using. To everyone on here who plans on doing LD29 with C2 - best of luck and have fun

  • ryackov, Sorry, I've since moved on to Unity. I'm approaching graduation in about 6 months and want a skillset that can translate into me getting a job in the game development scene.

    I haven't given up on Construct 2 altogether. I've been following the multiplayer plugin development and it's looking pretty cool so far

  • I've uploaded the entirety of my first project there, a wave-based space shooter: Wave-Based Space Shooter With Asteroids And AI Enemies

    I agree with the others that we need categories and most likely "tags."

    For example, if there are multiple capx examples about mobile controls, having all of these in the Input category is nice, but a tag with "mobile" would allow us to find just the mobile input examples. Just a suggestion.

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Excal

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