docskull's Recent Forum Activity

  • For the sake of the game development industry and making friends, I offer free text translations from english to brazilian portuguese, considering the following:

    -It must not be urgent, I will do it in my free time

    -The time needed to translate will obviously depend on the amount of text

    -Crediting me would be appreciated, but it's not required

    Just let me know if you need it.

  • For the sake of the game development industry and making friends, I offer free text translations from english to brazilian portuguese, considering the following:

    -It must not be urgent, I will do it in my free time

    -The time needed to translate will obviously depend on the amount of text

    -Crediting me would be appreciated, but it's not required

    Just let me know if you need it.

  • Hmmm interesting, so I can preload the textures from a url and then share them for many objects. I will do some more research on this subject.

    But many thanks for clarifying that objects won't share spritesheets. :)

  • Hello there and thanks in advance to anyone who can answer, I would like to know:

    • if two objects that use the same PNG spritesheet (or a cloned object) share this PNG spritesheet, in a resource point of view, or do the project duplicates the spritesheets? (making a new copy of the PNG image file for each object)

    Example: I have a PNG spritesheet file I wanna use for a monster. There will be several monsters with the same image, but inside different Container Objects. So I thought about creating cloned objects, but I would need to know if the project will or will not duplicate the spritesheets (it could be heavy on file size).

    Once again, thanks in advance to anyone who can answer. Best regards.

  • Glad to know you guys did not get any lag and got good FPS. Thanks a lot for your time and attention and sorry to bother at such a primary stage, but now I know I can just double-check my hardware and then go on with the development.

    Thank you.

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  • Hello there, this is my first project, a simple game where some robots whack the opposing side: Using platform behavior they move towards each other automatically and using turret behavior they attack. (Not a bit number of robots, so far 1 on 1st team, 3 on second team)

    Right at the start of the project I am already having performance issues and given I'm a newbie programmer I think I am probably misusing some function.

    I have made a fps counter that updates every second (I thought updating it every tick might be the cause of lag itself)

    Here goes the link to the project file:

    dl.dropbox.com/u/15745344/test.capx

    Any help would be great, I am wondering about buying the license, this would be my first "test" project with Construct2.

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docskull

Member since 5 Mar, 2013

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