E2GameStudios's Recent Forum Activity

  • Was it part of a recent update or had I just glazed over it all these months?

  • *facepalm* Thanks...

  • All,

    I think it would be most helpful to be able to search an event sheet for a specific keyword...or the ability to highlight all objects of a given type. Say I wanted to find all instances of an audio object...I could search for Audio Objects froma drop and then define an optional file name (if I dont define a specific file name it just highlights all audio files).

    Maybe there is already something like this and I just dont know about it...but if not it would be most helpful for me as I tend to work with others on a project and sometimes find where in the event sheet they put something can be a challenge.

    R/s

    Matthew

  • +1 Agreed great idea...

  • can anyone tell me how to set the source of the video to a video I have imported into Files section? It is NOT a URL...it's a local file.

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  • Hey everyone. I ran into an issue a few days back where for some reason I had no clickable options (everything was grayed out) when I went to import frames or otherwise adjust a sprite animation. (right click in the animation frames window)

    I was using r125 to begin with and I had no animation options (for the animation in my project or any animation in any other project I loaded including the built in templates) and thought it was related to the beta release so I rolled back to r124. Unfortunately it did the same thing with that release.

    After quite a bit of poking and prodding I figured out how to get them back by simply clicking first on the "Fill" Icon (looks like a paint bucket) on the Edit Image window which brings up the Color Palate we are used to seeing. *I hadn't even noticed it was gone* Once that is back you should be able to right click in the animation frames window and add, duplicate, reverse or import like normal.

    I didn't quite think it was a bug because it was working fine on another machine (in either beta release) but if anyone happens to run into this I wanted to share and hopefully save someone some time and headache.

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Not 2 minutes after I posted this I figured out at least one way to do it...

    In the event sheet for the main menu in my "on start of layout" event I added an action of create object (the name of my sprite) followed by an action to set visible (with invisible selected).

    I had already added a "include event sheet" (via right click in a open are of the main menu event) that may also be required but I havent tested removing it yet.

    Hope that helps someone.

  • I have spent almost 2 hours search the forums because I was certain many people before me have experienced lag when switching between layouts (specifically to a layout with full screen sprite animations that take up a lot of memory)...and I found a lot of stuff on custom loading screens and linking layouts in the event sheet...but nothing that will specifically let me load the sprite assets for one layout when say the main menu is loaded...so that when you load the next layout it doesn't lag for 5-10 seconds.

    Basically I have a fairly large Level Selection Sprite object on my "level selection" layout with multiple animations associated with it. I need either a way to include those assets in memory on load of the main menu so that it goes straight to the level selection layout with no lag or I need a way to show a loading screen between the main menu and the level selection menu so the player doesn't think the game locked.

    Any ideas, suggestions or re-routs to forum posts I missed on the topic would be greatly appreciated.

  • lol...now only if I can figure out how to do that!

  • Ok since we are tearing though my programming tasks the next thing I am trying to do is to establish a method that would allow a 4th sprite object to launch a related layout depending upon which animation the original LevSel sprite object is currently on. In our example file imagine I had a a button at the bottom of the layout and that if a user is currently on "animation2" of the levSel sprite when they click on that button then a layout dedicated to "animation2" is launched. Likewise...if "Animation1" or "Animation3" has just played and they click the button they would be directed to a layout for "animation1" or "animation3" (respectively).

    It would seem to me that since we have successfully tied the number of touches to the "Level" global variable then we could use the current number of touches (the result of whatever positive or negative numbers are generated through Forward or Reverse clicks) to a given sum and use that number as a method for defining which layout to load.

    For example: If the player clicks forward button twice and the reverse once they would find themselves at the start frame of "animation2"...or from a value standpoint that would be +1 +1 -1 in the touches variable which would result in a +1 total number of touches (1+1-1=1). Maybe I am thinking about this all wrong but it seems that would allow me to essentially assign each animation a static touches value and that I could use that to direct a player to a specific layout. Am I heading in the right direction with this?

  • It seems I lack the Rep to respond to your PM. :( However, you mentioned that you located me via external means. Reach out to me using that method and we can discuss options for when you have more time on your hands. Also if you do a facebook search for "E2 Game Studios" you can see more about our current project. I do environmental Art, GUI, models and textures etc. Not much on character art though. I have to contract that out along with Music.

  • Very cool...I had to make one slight adjustment to the global variable (from 3 to 4) as when it was set to 3 it wouldn't actually play animation3 prior to halting the forward animations. If I am understanding this correctly...if I were to add animations to the sprite object I would simply increase the global variable a corresponding number of times.

    Does that sound about right?

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