grumpy rObOt's Recent Forum Activity

  • Basically I only want my spawn events to start when layout 2 is started, if you guys could help me out with this I would be extremely happy. Thanks much in advance!   <img src="smileys/smiley1.gif" border="0" align="middle" />

    Try this:

    <img src="http://i39.tinypic.com/255nl15.png" border="0" />

    It's not so different from your approach.

    Have fun.

  • Tekniko,

    I had the same question, thank you for the hint.

    Works perfectly.

    Cheers

  • Hi, I have a problem where when I tell something to rotate toward angle instead of rotating it will just snap to the angle instantly. What am i doing wrong? thanks for any help people.

    Did you multiply the angle in the degrees field with dt(deltatime)?

    This should make a smooth rotation measured in degrees per second.

    It looks something like so:

    Sprite->Rotate 180*dt degrees toward OtherSprite.Angle

    HF

  • Tought you know what I mean with loopindex, is i?t now clear ? I try to spawn Images every X Seconds on the Imagepoints of a given Image ;)

    I don't know the context of your code, but if you just want to spawn an image every few seconds why don't you just use this action then:

    System -> Every 2 seconds: Spawn Image on Imagepoint("3")

    Have fun

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • There's an Auto-runner template that demonstrates an endless looping tiled background. If you create a new project it's called: Template: Auto-runner.

    Have fun

  • Hello powerupcoin,

    Project properties -> Configuration settings -> Fullscreen in Browser:

    Find a setting to your liking.

  • +1

    Good luck!

  • Hello gamingwithpi,

    add a variable to your player that holds the timespan until the next round can be fired. Then in a system event check if time is greater than the time that is stored in your variable. Right after shooting, add the amount of time you wish to wait for the next round to the current time.

    if system->time > Player.timeToShoot

    --> Player-> spawn Bullet

    --> Player set timeToShoot to: time + amount_of_time_to_wait

    time is the system expression.

    Hope this helps.

  • Your logic seems fine. I've tried this:

    <img src="http://i47.tinypic.com/eq5sv8.png" border="0" />

    Every time you click a sprite the system adds one to the second variable.

    Then it picks every second a random instance within the given constraints.

    A touch outside resets the second variable of all instances.

    Have fun

  • The "System -> Go to layout" action should work.

    I've just tried this:

    <img src="http://i49.tinypic.com/xgkz5y.png" border="0" />

    Maybe there's something wrong with your event's condition.

  • reat looking style, neat animations and good controls. This has potential, that's for sure. Did you make the sprites yourself? Very Spelunky-like.

    Look here: catacombsnatch.net

    At least it looks quite similar. Afaik it's from the first Mojam Humble Bundle. Don't know about the license though.

    Have fun

  • Hello ebrar,

    if you enjoyed coding this level, why not just carry on. Some sound effects, a power up and a boss guarding the exit would spice it all up.

    Since there are ghosts chasing you, a medieval tileset would fit better. I like the dude, don't know about the clouds?

    Have fun

    Michael

    <img src="smileys/smiley16.gif" border="0" align="middle" />

grumpy rObOt's avatar

grumpy rObOt

Member since 4 Mar, 2013

None one is following grumpy rObOt yet!

Connect with grumpy rObOt

Trophy Case

  • 11-Year Club

Progress

11/44
How to earn trophies