Anchor pieces with Pin behavior
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I think loading it as a frame via the Ajax will work
HTML5 was slow too?
a workaround Kyatric gave me is to add some conditions:
for a 480px window:
if Sprite.X > 530 = destroy
I also think this should be the default behavior.
btw I just suggested this two or three days ago!
You can implement it with events. Whenever you change some text, set redraw to true. http://dl.dropbox.com/u/5426011/c2/spritefont.capx
You can implement it with events. Whenever you change some text, set redraw to true.
http://dl.dropbox.com/u/5426011/c2/spritefont.capx
How can I use upper and lowercase with your code?
Thanks
What title says.
Me, today I had a little 64px sprite with an origin point 9500 pixels away!
Of course it didn't detect collisions <img src="smileys/smiley5.gif" border="0" align="middle" />
sunny Easter weather here in Vancouver. I envy you, damn Vancouverite!
sunny Easter weather here in Vancouver.
I envy you, damn Vancouverite!
Hi again man, sorry I'm struggling with this too! I'm sure it has to do with IID, but I can't get it to work <img src="smileys/smiley5.gif" border="0" align="middle" /> Hopefully someone will help
It sounds like what you are wanting is Functions. You can call a function to repeat a series of events each time it's called with different parameters. The manual: https://www.scirra.com/manual/149/function Including event sheets is actually combining them, Construct2 consideres them as all one event sheet. (Except that the included sheets "On Start" events will fire first.) Edit: Yann is making Videos, and goes over functions in this one. He offers lots of tips for their use.
It sounds like what you are wanting is Functions. You can call a function to repeat a series of events each time it's called with different parameters.
The manual: https://www.scirra.com/manual/149/function
Including event sheets is actually combining them, Construct2 consideres them as all one event sheet. (Except that the included sheets "On Start" events will fire first.)
Edit: Yann is making Videos, and goes over functions in this one. He offers lots of tips for their use.
I needed functions, thanks Paradox
mucho thanks!
if I have spriteDude and includedCodeSheet has spriteDude on click: destroy spriteDude on click: spawn dust particles that will work? <img src="smileys/smiley3.gif" border="0" align="middle" />
if I have
spriteDude
and includedCodeSheet has
spriteDude on click: destroy
spriteDude on click: spawn dust particles
that will work?
<img src="smileys/smiley3.gif" border="0" align="middle" />
Yes man
Member since 4 Mar, 2013