bachrock's Recent Forum Activity

  • R0J0hound:

    The environment is relatively square, yes. I guess I left out that I want the balls to be under the influence of gravity. Still, I think your general solution is the way to go. Thanks for that.

  • Maybe turning 'bounce of solids' off in the bullet behavior and making my own bouncing behaviors using instance variables is the way to go...

  • Thanks for the suggestion, Part of the gameplay involves avoiding balls so having an invisible ground would remove that difficulty.

    Another idea I had was to have the balls destroyed if they're both near the ground and have a velocity vector sufficiently close to horizontal. It's not ideal though and I haven't tested whether it's doable or not.

    EDIT: I had to look up Jacques Loussier. My Bach knowledge is far less than my rock knowledge.

  • So I've got a layout full of circular sprites with the bullet behavior. Sometimes one such ball will hit the environment in such a way that it travels nearly horizontal near the ground. I want to have a player that is confined to the floor (no jumping) that won't be damaged by such balls. I want the player to only be allowed to destroy balls above her. My current best idea is to have a life bar that recharges. Anyone have other ideas?

    EDIT ---

    (Maybe this is a more readable format)

    Game type: walking left/right, shooting up to destroy balls

    Problem: the balls sometimes end up bouncing so low that the player can't destroy them without being hit by them

    Best solution so far: a rechargeable life bar

    Any ideas?

  • No stepping mode for physics

    I'm thinking the same.

  • R0J0hound Thanks! Do you happen to know if this could work with two or more planets (with alterations)?

    EDIT: Also, I would like to turn to incorporate the bullet behavior into the moons so they bounce off solids. How would I do this?

  • CrazyVulcan If you get that going, would you post a capx?

    granpa What additions would you make for a spiraling orbit?

  • How do I set stepping iterations and stepping mode?

  • jojoe

    I wondered the same thing. What's the solution?

  • Yeah, really not sure...

  • Say I have a grid of tiles that are synched to a 10x10 array. Cells (4,4),(4,5),(5,4), and (5,5) are 1's and the rest are zeroes. Do I need to set up events for all these combinations? I'm thinking there's a way to streamline this, maybe with loops?

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  • Thanks Alyra. I scanned over the tutorial and couldn't find what I was looking for.

    Maybe someone could offer me a little guidance. For example, say I have a grid of square sprites. Different colors = different animation frame. I would like to be able to detect four square that have been clicked on an activated when they are in a box pattern. How would I go about doing this?

    Thanks!

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bachrock

Member since 2 Mar, 2013

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