poewar's Recent Forum Activity

  • I think you have to give more details about your "respawning system". If you want to reset whole level you can use "go to layout" as Jayjay said. If you want to create a object when enemy died, you can use system action "create object" when enemy destroyed.

    Here is my poor physic arrow example with respawn enemy. Hope this can help you.

    dropbox.com/s/eoxyzt9hfq6oc6s/Arrow.cap

  • Thanks, I've put way too much time on some tiny parts :(

    And yes, the charged shot's power is not stronger, I am still working on it, but this part is not on my recent to-do list.

    About attack..I know smashing button is not so funny. But, because there are lots of bullets I haven't made. And some bullets have no charge, it will replaced with some kind of continuous damage. That is why I made this setting. But that is not a bad idea weapon charge when the player isn't holding attack.

    There are lots of things on my to-do list, :(

  • Ok, this is my tiny project I've been working on around 40 days. The demo isn't completed, you can't even finish stage 1, lol. And it seems there is a bug will cause the game crash.

    About the game: Just shooting, it's a side-scrolling shooting game, and it's free. All resources in the game are also free, from OpenGameArt.org.

    Control:

    Enter - shoot

    Enter(pressed) - charge

    up/down/left/right - move

    shift - switch weapons

    no bomb, because there is no bomb..

    If you have a joystick or you want to change the key setting, you can go to options and set the key config.

    Options:

    Windowed/Fullscreen: you must restart game to apply these changes.

    Here are some in-game scenes.

    <img src="http://2.bp.blogspot.com/-7kGAU5RGVsU/UU8T0knCSTI/AAAAAAAAAO8/Qi88AK1yRp0/s1600/SSS44.png" border="0">

    <img src="http://1.bp.blogspot.com/-RkOKUtJbAjY/UU8T0TO2kXI/AAAAAAAAAO0/DfnjG89ZGig/s1600/SSS45.png" border="0">

    <img src="http://4.bp.blogspot.com/--I9W2Jhmnio/UU8T0kbaymI/AAAAAAAAAO4/T8mZ94kppYs/s1600/SSS46.png" border="0">

    Demo is here:

    https://www.dropbox.com/s/w4hxp9mc4yrua8b/SSS_demo.rar

    Here is my develop blog.

    http://vervproject.blogspot.tw/search/label/SpaceShipShoot

    Hope you like the game.

    04/14/2013 update version0.1.1

    Stage1 finished but boss still need some polish.

  • Hello everyone!

    I am using CC and there are lots of things to learn.

  • I made a cap file,I hope this will help you.

    dropbox.com/s/eoxyzt9hfq6oc6s/Arrow.cap

  • I don't know if this is an easy way.

    Have three private variables first: Ox, Oy, TD

    Ox = car's old X position.

    Oy = car's old Y position.

    TD = Total distance.

    now calculate the distance between old position and now position.

    Start

    • Set Ox = Car.X
    • Set Oy = Car.Y

    Always

    • Add private variable "TD" = distance(Ox, Oy, Car.X, Car.Y)
    • Set Ox = Car.X
    • Set Oy = Car.Y
  • There are ways to do this, you can use compare private variables or evaluate.

    v1 = min(v1, v2, v3, v4)

       -> do action 1

    v2 = min(v1, v2, v3, v4)

       -> do action 2

  • Thanks RandomExile, these little green bulbs are enemy's bullets. :)

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  • Here is the project I'm working on, it's a side scrolling shooting game made in construct classic. I'm also considering to make a top-down free roam mode? But there are still a lot of things to do.

    <img src="http://4.bp.blogspot.com/-ks7YbPzPv-s/UTxIeT9vu_I/AAAAAAAAAIg/RzbAtqQWPug/s1600/SSS20.png" border="0" />

    <img src="http://4.bp.blogspot.com/-uTofhr47yRY/UTxIezJu9wI/AAAAAAAAAIs/SnXoyjmAlvE/s1600/SSS22.png" border="0" />

    <img src="http://2.bp.blogspot.com/-smuVQXzzyRI/UTxIfjfIj7I/AAAAAAAAAJI/aDIRW4ZtL28/s1600/SSS26.png" border="0" />

    <img src="http://2.bp.blogspot.com/-PjYzR56DRTg/UTxIgiz2hCI/AAAAAAAAAJc/0OmUTPQ0Cc8/s1600/SSS29.png" border="0" />

    <img src="http://2.bp.blogspot.com/-mvRoiTOcZWI/UUMOMMc7_rI/AAAAAAAAAL8/X9IJvyAE5Yk/s1600/SSS33.png" border="0" />

    Right now I'm working on Stage 1.

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poewar

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