ghost's Recent Forum Activity

  • On roadmap?

    Can the "old" appmobidev plugin work along the Intel XDK one for this to work??

    thx

  • for iOS, any tut on this?

    thx

    Tom

    Kyatric

  • rexrainbow how to show hours like 23 as 11??

    thx

  • +1 for onion skinning!

  • FYI just in case you're trying to reproduce them

    these errors appeared ussing r0j0hound's paster plugin v0.3

    he fixed it in v0.4

    these were the errors:

    Assertion failure: Warning: set rendering to current texture 0
    
    Stack trace: 
    assert2@http://localhost:50000/preview_prelude.js:12
    GLWrap_.prototype.setRenderingToTexture@http://localhost:50000/glwrap.js:1503
    Acts.prototype.ClearColor@http://localhost:50000/rojoPaster_plugin.js:353
    Action.prototype.run_object@http://localhost:50000/eveng.js:1644
    EventBlock.prototype.run_actions_and_subevents@http://localhost:50000/eveng.js:846
    EventBlock.prototype.retrigger@http://localhost:50000/eveng.js:1001
    SysCnds.prototype.ForEach@http://localhost:50000/system.js:600
    Condition.prototype.run_system@http://localhost:50000/eveng.js:1172
    EventBlock.prototype.run@http://localhost:50000/eveng.js:785
    EventSheet.prototype.run@http://localhost:50000/eveng.js:187
    Runtime.prototype.logic@http://localhost:50000/preview.js:1838
    Runtime.prototype.tick@http://localhost:50000/preview.js:1517
    Runtime.prototype.go_textures_done@http://localhost:50000/preview.js:1402
    Runtime.prototype.go@http://localhost:50000/preview.js:1255
    Runtime.prototype.go/</<@http://localhost:50000/preview.js:1324
    
    Assertion failure: Warning: set rendering to current texture 0
    
    Stack trace: 
    assert2@http://localhost:50000/preview_prelude.js:12
    GLWrap_.prototype.setRenderingToTexture@http://localhost:50000/glwrap.js:1503
    Acts.prototype.ClearColor@http://localhost:50000/rojoPaster_plugin.js:353
    Action.prototype.run_object@http://localhost:50000/eveng.js:1644
    EventBlock.prototype.run_actions_and_subevents@http://localhost:50000/eveng.js:846
    EventBlock.prototype.run@http://localhost:50000/eveng.js:805
    EventSheet.prototype.run@http://localhost:50000/eveng.js:187
    Runtime.prototype.logic@http://localhost:50000/preview.js:1838
    Runtime.prototype.tick@http://localhost:50000/preview.js:1517
    @http://localhost:50000/preview.js:430
    
    
  • great demo man, like mr driller! thx for sharing

  • stop on collision?

  • blackhornet

    FYI man, after comparing it to Photoshop, check that the fonts generated using the app come out looking thinner, check this screenshot:

    <img src="https://www.dropbox.com/s/fo19mbm7v4x8t6h/fuzzy.png" border="0" />

    dropbox.com/s/fo19mbm7v4x8t6h/fuzzy.png

    The first one is the one exported from the app using AA high, the other 4 are from Photoshop.

    Notice the thing in the middle of the A (let's call it the bridge), it is thinner compared to all the others (except in crisp).

    also, notice that the bridge occupies 2 pixels in the ones using Photoshop,

    but, more importantly, the slants of the A are much thinner in the one from the exported PNG, compared to the ones from Photshop.

  • 1) I really wished it had something more aggressive in that area... well... thx anyway..

    2) In the screenshot there's a big gap, it should be tighter

    (in this case the app recommended to use 19 for T -- that's the one in the screenshot--, but to make it look better I had to change it to 15).

    check this two examples, the spacing is tighter:

    <img src="http://3.bp.blogspot.com/-4UwTxzsyI7Y/Tq3mQYRikfI/AAAAAAAAAGs/C8NJovWE5zI/s1600/kerning.jpg" border="0" />

    3.bp.blogspot.com/-4UwTxzsyI7Y/Tq3mQYRikfI/AAAAAAAAAGs/C8NJovWE5zI/s1600/kerning.jpg

    <img src="http://papress.com/thinkingwithtype/text/text_images/text_images/kerning.gif" border="0" />

    papress.com/thinkingwithtype/text/text_images/text_images/kerning.gif

  • blackhornet

    2 comments:

    1- is there a way to have crisper/sharper fonts? Right now they look fuzzy:

    <img src="https://www.dropbox.com/s/qxfo0kfw6fzli8d/Screenshot%202013-10-14%2007.37.31.png" border="0" />

    dropbox.com/s/qxfo0kfw6fzli8d/Screenshot%202013-10-14%2007.37.31.png

    2- The generator needs some fixing in the calculated spacings:

    notice the gap after the T in the screenshot

    PS: The font is Helvetica.

    thx

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  • I am currently developing a 2D lighting system in javascript for canvas2D.

    The goal is to create an identical thing for webgl as soon as it properly works.

    have you checked the paster plugin thread?

  • the tl;dr answer is: Don't bother using cocoonjs, it's currently gathering dust. Do a search here or at the official forums.

    Instead look for Ejecta or Game Closure.

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ghost

Member since 28 Feb, 2013

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