ghost's Recent Forum Activity

  • add rex pushout plugin

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  • ghost yes, I mentioned this method in the OP but it seems quite redundant to convert the webfont into a TFF then back into a webfont.webfonts have their own format, if you already got them there's no need to convert them to TTF,

    also, I highly doubt there's an (easy) way to convert a webfont to a TTF, mainly to deter piracy.

  • sqiddster

    I was using webfonts but deprecated it, specially with the antialising issues - each browser renders them different...

    In the end I found spritefonts much more pleasing and better suited to the task.

  • use fontsquirrel.com converter to convert the TTF to the webfont format

    you'll get two fonts

    add them to the files folder

  • We'd love to drop the canvas2D renderer, but I really doubt we'd be able to for the foreseeable future. Old desktop machines with crappy drivers still get canvas2D, and although the percentage will be decreasing over time, it will probably be a couple of years before it's a non-issue. And then IE9 and IE10 would still need to die, which takes excruciatingly long with IE's release cycle.

    I'll take another look sometime, maybe I can get it working anyway.

    remember iOs, which supports canvas2d is "a little" big:

    <img src="http://www.asymco.com/wp-content/uploads/2012/11/Screen-Shot-2012-11-26-at-11-26-10.11.11-AM.png" border="0" />

  • btw, FIRST check your images resolution (make them at LEAST 96dpi)

    second thing, inform yourself about power of 2.

    My 2cents: I assume your useing -scale outer- since that will always fill the whole screen.

  • Are you using point, linear?

    Windows?

  • Huh? You removed code to make it work??

  • By the way, is the difference between Enforce and Compromise described somewhere?

    Yes, check previous pages (page 16 I think?) where he mentions the complete rewrite.

    basically compromise won't trigger the tween in case of other events.

  • capx?

  • Y=0 is the TOP of your screen, not the bottom.

    easy solution: anchor things to the bottom

    Try the template (included in SC2) called jumping

  • you have several options:

    1.- Use a variable such as lastSpawnpoint

    2.- Or store spawnpoint.X and spawnpoint.Y as param0 and param1 to pass to a function call.

    3- Or use an array if the spawn positions are "fixed" (i.e. you want them to be created at defined positions)

    4.- Another one: make the last created spawnPoint sprite have it's variable "IsThisSpawnPointTheLatestOne" set to True (and the others to False), so enemies can only be created there.

    5.- Use IID

    honestly SC2 makes it very easy :)

    If you want to explore any of these just ask :)

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ghost

Member since 28 Feb, 2013

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