Cipriux's Recent Forum Activity

  • Thanks I will try to enlarge and accelerate the polyline as it coming close to the bottom , also trying to build the next poly based on the previous one with little variations to create the effect of ups and downs.

  • LittleStain yes, that's exactly what I was thinking of. Can you share the capx please?

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  • I was trying to make a "wire frame" terrain similar to the one in REZ game, but failed. What I want to achieve is this:

    1. every x seconds --> create a zigzag horizontal polyline on top of layout having little random variation /\/\/\/2. move that polyline down the layout slowly accelerating

    3. create another polyline...and so on

    I am having trouble at step 1: I cannot create a chain of 10 lines spawing each other in one loop

    It works if I spawn one line every tick, but this is too slow.

    Any idea how to spawn lets say...100 lines to form a polyline in one loop?

    Thanks guys.

    This is the Rez Game I was thinking of

    [TUBE]http://www.youtube.com/watch?v=r7XQcGOkYds&list=PL81F92A080097847A[/TUBE]

  • My finished game Green Waste - Pipes Puzzle available now on Andoid here

    [TUBE]http://www.youtube.com/watch?v=ZBH6SIxJXik[/TUBE]

  • This is my final game released for android here:Google Play

    [TUBE]http://www.youtube.com/watch?v=ZBH6SIxJXik[/TUBE]

    Screenshots:

    <img src="https://dl.dropboxusercontent.com/u/139926126/Portofoliu/green%20waste/Screenshot_2013-10-13-08-40-00.png" border="0"><img src="https://dl.dropboxusercontent.com/u/139926126/Portofoliu/green%20waste/Screenshot_2013-10-13-08-41-08.png" border="0"><img src="https://dl.dropboxusercontent.com/u/139926126/Portofoliu/green%20waste/Screenshot_2013-10-13-08-42-06.png" border="0">

    play here

    What do you think?

  • jaunesarmiento

    Thank you so much, It's working

    <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Thanks Ashley. Will do

  • Anyone?...

  • When using CocoonJS I got this error when using full state load.

    in Chrome is working as expected.

    Does anyone knows what it means?

    <img src="https://dl.dropboxusercontent.com/u/139926126/Forums/scirra/Screenshot_2013-09-30-21-08-33.png" border="0" />

    I am using r144.2

  • Thanks guys for all the info.

  • The CocoonJS cloud compile now has a new option just bellow Compile Project. It is called "Compile Launcher"

    Anyone knows the benefit of this over old one?

  • I developed my game from the start having an aspect ratio of 10:16 (480x800px) and left space for banner on top of the game.

    Now I realised that tablets have a 4:3 and 3:2 aspect ratio.

    If I use scale outer and the display for a tablet is widher, will the banner cover more of my layout ?

    I had searched the internet for how AdMob resize the bannner for different devices but I don't know how cocoonjs is using the AdMob SDK

    Can enyone show me please a printscreen with an ad banner on a tablet?

    Is the banner keeping the aspect ratio and fill the entire width of the screen or is just keeping the size no matter the width?

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Cipriux

Member since 27 Feb, 2013

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