Cipriux's Recent Forum Activity

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  • Doc Ai Put all your main events on a Group, disable it (stop all animations before that) and using "timer" behaviour re-enable that group after 2 seconds

  • Try Construct 3

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  • I have more than 5 years making games with Construct 2

    I can accept working on small games, web hosted and Android (Kindle included).

    Also embedded calculators (triangles, graphs, chart, etc...), math games, presentations charts, statistics (not relying on database), educational games.

    If yo have a job proposal please PM or email to cipriussrxk@yahoo.com

    [EDIT] Some of my games

    eggshellrooster-new.netlify.com

  • Beaverlicious With CocoonJS the App will pause on phone lock. Like jayderyu said, i think Crosswalk will provide a possibility for running your game/app as a background service. But I am sure we have to wait months for that

    [EDIT] I mean...people from Intel are using Crosswalk to compile your app. Search on forum "XDK new" (search results not older that 1 month). there is an old XDK not based on Crosswalk, so do not read that :P

  • rahmatnf I am using version r155

  • Raganork good one.

  • In my example, if nr of sprites > possible numbers, that it creates infinite loop and game freeze:)

    [EDIT] is like playing LOTO instead of 6/49 you play 50/49

  • rahmatnf

    maybe this can help a little

    capx

    [EDIT] sorry, put the wrong example. try now

  • rahmatnf you mean like a loto or a bingo order?

  • You can use an invisible Sprite to position at random location and check if it overlaps with the monster.

    P.S. 2 sprites that are side by side on a pixel level WILL trigger an overlap condition in C2. Make sure that the Sprite is 1-2 px smaller than the tile, so is no chance of touching the edge of the monster. (I found that the hard way)

    TIP: if you want to use a "snap to grid" use the formula:

    X-X%gridSize

  • curteck you can get the value from textbox and AFTER you set the text to "". that way you don't have empty items on listbox.

    List box items are separate text element that are accessed using an index. So setting a "" text to a listbox, it clears only the item (or row) at a specific index. In my example it just adds one more item at the end or replace the selected item value.

    So to answer your question: Is no trick, just think that the order of your code makes the difference.(copy value then clear ... instead of clear than copy)

    capx

  • railslave better search Unity forum (c# developers), since xna is no longer an active engine.

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Cipriux

Member since 27 Feb, 2013

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