Cipriux's Recent Forum Activity

  • codah Thank you for the link to that info. I am not planning to make spamming games using this list but just to get some inspiration for my title only before deciding the theme of my games.

    IndieKiwi You might be right, but I know a lot of bloggers build their content starting with keyword research first then they finding an unfilled niche with a high demand.

    For example searching "sticks" will show my game on position 146 , "pickup" will show it on position 102 and "crayon" will show it on position 19, but not many people are searchin the word "crayon"

    I don't plan to release a game that will be successful only on gameplay alone. I could be giving away free gold, but as long as nobody is searching for it, my game will not be downloaded. Google Play used to showed 500 results on the search page , but since couple of months ago they only show 250 results, so if the game is not ranked 250 or higher for the keywords from title/description is like it not even exists.

  • Since my games are not doing so good on Google Play(only have 20-30 downloads/day) I want to improve my title and description using popular keywords but at the same time find an unfilled niches .

    I tried using Noble Samurai and Google Keyword Planner, but the results are not app store specific.

    What I noticed, is that when I start typing on search box from Google Play, after each keypress I get 5 hints.

    My thoughts is that those hints are based on the most searched terms and they should drive alot of people if your game description/title will contain them.

    I managed to get a list of 1500 hints generated by the first 2 letters you first entered on search box (I omitted hints resulting from only one letter since are too popular and more that 3 letter will give way too many results )

    I used a combination of numbers and letter "0123456789-_ abcdefghijklmnopqrstuvwxyz" and for the first 2 letters typed I got 38*38=1444*5 hints=7220. The actual result is less that that since some letter only give me 2-3 hints.

    Here are the results for letters a,b and c. Please if anyone have an idea how to use this list as best as possible please share it.

    If anyone want it please let me know and sorry if did not make myself to clear:P

  • Thanks volkiller730 I will try that

  • Probably you not have more space in the home screen for more icons or you desactived the option you install other app after to test?

    Other apps from the Google Play install just fine. I have plenty of space on my home screen and internal storage.

    Is me the only one with this problem?

    If the game is installed and no icon is displayed on Home screen is a big chance that the user will never play it more than once since he will forgot he even installed my game.

    Can someone send me please a test app made with IntelXDK 1621 to install on my Phone...maybe my IntelXDK settings are messed up.

  • imaffett That is strage, Every time I built with IntelXDK and installed the apk, a home icon was created. (almost every time)

  • imaffett Yes, the app was installed and working but did not create an icon on home screen. I had to go to installed apps list and run it from there.

  • Compiled apk with IntelXDK don't seem to create a Home icon (For my Samsung Galaxy S2 v4.4.4). I tried to decompile the apk to look at the manifest.xml but it only outputs "smali" directory. Renaming the apk to zip and looking inside seem to have all the required files, but it has to be some sort of error on one of them.

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  • ekajuan Circle behaviour is a third party plugin. Check the above post for a list of plugins and behaviours. I also recommend MoveTo behaviour..is a life saver if you need sprites moved to certain positions (also having easeIn/Out). A more powerful behaviour that I enjoy is LiteTween. You can make moving objects using elastic movement, bounce, etc. These are the supported types of functions that LiteTween can use http://easings.net/

  • ekajuan you can use Circle behaviour. You can specify a center of rotation using events and also which type of path do you want (circle/elipse)

    https://www.scirra.com/forum/behavior-circle_t115947

    Another option is to use an invisible object that is rotating and use Pin behaviour to pin the object that you want it to rotate

  • szymek To get good fillrate you need to preload your interstitial 10-20 seconds before showing it...or at the beginning of the layout. I given up on MoPub for the low fill rate (40-60%) . Now I use AdMob directly (with Intel XDK) and get 80-90% fillrate.

    These are my statistics for the last 30 days:

    Banners

    Interstitial

  • rexrainbow great , is working now. Thanks

  • rexrainbow I love your event balancer plugin that I'm using for my procedural level editor, but I get an error when I try to set ProcessingTime during runtime.

    I only added line 10 at your example "event balancer.capx"

    ProcessingTime starts at 1 and after first second should substract 0.05 from it, but I get the error.

    Thank alot for all your great work on all your contribution . I love your plugins !

    [EDIT:] I am using r190

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Cipriux

Member since 27 Feb, 2013

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