algiz13's Recent Forum Activity

  • Hi there.

    I think I am missing something regarding this.

    Has anyone got an example of how to load the tile state of a tilemap using a JSON string.

    When I try, the tilemap does not update, even when I load a string that has been previously created from the same map.

    I have tried the following:

    The layout starts with tiles already in the tile map.

    I save the JSON string from the tile map into a text object.

    The tilemap is cleared.

    On a key press, set the tile state from the string in the text object.

    Nothing happens.

  • Working on a game with different areas of gravity, but the layers rotate so that gravity always appears to act downwards.

    So - it would be great if i could have a tilemap that could be oriented at any angle.

  • x Position of object 'n' = (Width of screen / Total number of objects + 1) * n

    I think that's right??!!

  • Hi there

    Sorry if I have missed this.

    I love the new tilemap functionality.

    Wan just wondering if it was possible to change the angle of the tilemap object/canvas without having to change the angle of the layer it was sitting on.

  • Hi all

    I am creating a game with changing gravity, and it would be extremely useful if I could rotate the layout view in the editor itself in order to make level design easier.

    Is this at all possible??

  • Preview is throwing up an error when using the save game function on Physics objects that had had their physics behaviour disabled.

    Link to .capx file (required!):

    dl.dropboxusercontent.com/u/482039/BugReport.capx

    Steps to reproduce:

    1. Blue physics object outside screen is disabled.

    2. Press S to save game.

    Observed result:

    <img src="https://dl.dropboxusercontent.com/u/482039/ScreenHunter_01%20Oct.%2006%2013.59.gif" border="0" />

    Expected result:

    Game should save successfully.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7, Service Pack 1

    Construct 2 version:

    146 (64 bit)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I would just like to ask the same questions as rfisher.

    I am having real problems styling the iFrame.

    Does anyone have an example of it working.

    Many thanks.

  • Please ignore my last questions - I figured it out.

    In the Webfont field, put the name of the stylesheet you have created and uploaded to your project files.

    Still put the name of the font in the next field down.

  • Hi there

    This is a great plugin!

    I had a question about webfonts and such.

    I know you have implemented an online webfont solution, but I was wondering if there was a way to use offline fonts that had been uploaded to the project as files, as there is with the normal text box.

    Many thanks.

  • Yes - I check those after it wasn't working.

    I am using Windows 64 bit - should that make a difference?

  • Hi there

    When I export and run via the node-webkit expoerter, the result is a running game that has sever black flickering.

    Anyone else experienced this.

algiz13's avatar

algiz13

Member since 24 Feb, 2013

None one is following algiz13 yet!

Trophy Case

  • 11-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies